DEMO 2.0 OUT NOW!

major update

INTERVOID · published

Hey everyone! We're proud to announce the release of the brand-new INTERVOID Demo 2.0!

Taking into account the feedback you left on the previous version, plus our own ideas for improving the game, we've finally brought it to the level we originally had in mind. Here's what's waiting for you in the updated version:

Reworked Levels:

Every level in the game has been reworked based on player requests. Each level is now packed with more content, and the layouts are clearer and easier to get through.

Gameplay Improvements:

The new version also brings lots of smaller changes and additions that improve the overall gameplay experience, including:

- The oxygen system has been removed (in the full game, it will only be used in certain segments)

- Teammates' nicknames now show up when you aim at them

- A unique skin for every player

- Faster respawns

- Improved interaction with physics objects

- Updated main menu

- Updated settings menu (microphone selection, mic volume control, and lots of other new options)

- Dead players' bodies are now highlighted through walls

- And much, much more

New Location:

The first level of the demo has been completely replaced with a brand-new location featuring its own unique mechanics and objectives.

Tons of Bug Fixes:

I'm afraid that if I start listing every bug we've fixed, this post will end up four times longer, so let's just say: "We fixed everything you found."

Better Optimization:

We've not only kept the game's visual style but actually improved it, and still managed to achieve impressive performance even on low-end PCs. So go ahead and try the game without worrying about performance!

Story:

At every turn, you'll now find details and notes that shed light on what happened in the underground complex.

Balance Changes:

Checkpoints are now there to help you on every level, and the overall difficulty has been lowered for a more comfortable playthrough.

Localization!

The game is now available in 35 languages. Only the text and UI are translated; voice-over is English only.

Next up for us: porting the demo to every platform we can, including consoles, getting the word out about the game, and, of course, preparing the full release. We want to thank everyone who keeps following the game and supporting us. Thank you — you're the best!

Stay tuned for more news soon, and have fun playing!