Build 18: The Sneaker Wall

major update

O'BLOCK · published · build 26152293

Before this update, one of our players sent us a list. Scrolling the street with the mouse wheel moved the person you'd picked instead of the page. A card about a lot slid under the feed and the words ran into each other. The gold stretch on the price bar was a sliver he couldn't read. He couldn't find a way to lower scrutiny. Making his own sneakers, the price got stuck at $1.1K. And his last note was simple: "the whole list interface is not the greatest."

He was right on every count, so Build 18 fixes all of it and rebuilds the screen you spend most of the game on.

The street is a sneaker wall now


Today's walk-ups sit as shoeboxes on shelves. Each box has the person's polaroid taped to the lid and the pair sitting on the rim, with a sticker that says BUY, SELL or LOT and the size. A lot is a stack of boxes. When you finish a deal the lid goes on and the box gets taped and stamped. If someone beats you to it, the stamp says who.

  • Hover or use the arrows to pick a box. Up and down move between shelves.
  • The counter under the wall spells out the box you're on, including every stack in a lot, with a DEAL button.
  • Your phone on the right shows the feed. Your angles hang underneath it as tags.
  • Every place you can go sits along the bottom, with END THE DAY at the end.

Nothing overlaps anymore


Late in the game you can have 30+ people on the street. The wall now adds boxes per shelf and shrinks them so it never needs more than three shelves, and never slides under the counter. Every row of buttons in the game shrinks to fit its space, so none of them can run off the screen or under another button.

Everything on the list

  • The scroll wheel scrolls the list. The person you picked stays picked. Scrollbars can be grabbed and dragged.
  • Pop-up details are drawn on top of everything, so text never runs through them.
  • The street price on the price bar is a wide gold zone, labelled, and it tells you whether you're under it, in it or over it.
  • Scrutiny on THE LIST: a new lever, CLEAN HOUSE, cuts it by 30 (pricier the hotter you are), and the think tank now cools it three times faster.
  • Your own sneakers: the price moves about 5% a press, holding the key repeats and speeds up, and the cap is $25,000. No more getting stuck at $1.1K.

The day ends with a receipt


The end of the day prints out like a receipt, line by line: what you sold, what you bought, what it cost you, and what the day was worth. Keep the receipts.

A proper front door


The game now opens with a short intro: shoeboxes fly across the screen, the letters of the name drop in one at a time, and the menu pops up under a turning grail. Any key skips it.

Why this matters


O'BLOCK has one verb: you name a price. Everything else on screen exists to help you read the street before you do. A list of text rows made you read everything to find anything. A wall of boxes lets you see the whole street at a glance: who's selling, who's buying, what's a lot, what's already gone. The deal itself didn't change. How fast you can make a good one did.

It also came straight from a player. If something in the game annoys you, tell us in the discussions. One player's list turned into this update in a day.

O'BLOCK is free. If you want to back it, the Complete Supporter Pack is $4.99: the soundtrack, wallpapers, the producer kit and more.