CODE EXIT Demo 2.0 launch and main patch notes

major update

CODE EXIT · published

Dear Hermes explorers,
Hello, this is the CODE EXIT development team.Please find the main updates in Demo 2.0 in the patch notes below.==============

[New systems and content]

Basic tutorial stage added
- We added a dedicated tutorial area where you can learn the basic controls and other essential survival rules.Personal detailed report screen added
- We added a details tab to the results screen after each run, where you can check your teammates’ play records.Energy chargers added
- We removed the energy charging function from the existing C.O.D.E. storage and placed new energy chargers throughout the map.
- Used energy chargers recharge over time and can be used again.Control device redesign
- We changed the design of the control device players use to better suit its purpose, and improved the aiming view.

[UI and convenience improvements]

Keyboard keybinding support
- We added a key mapping setting that lets players freely change their hotkeys.
- You can change it under [Settings] > [Controls].Minimap usability improvements
- We added zoom in and zoom out to the minimap, so you can check your route and the surrounding areas at a glance.
- We adjusted the design of some minimap icons to improve visibility.Right-side hint UI On/Off setting added
- We added an option to turn the hint UI on the right side of the screen on or off, depending on your preference.
- You can change it under [Settings] > [Gameplay].Faster scanner switching and usability improvements
- We improved the response speed of the animation for taking out the scanner.
- You can now also use the scanner while hiding in a hiding spot such as a cabinet or desk.

[System overhaul and balance improvements]

Mental contamination system rework
- We removed the unintuitive ways mental contamination rose from carrying a C.O.D.E. and from offline robots.
- Mental contamination now rises according to your distance from active robots.
- Mental contamination now decreases gradually and naturally over time.
- Mental contamination is now kept after death and revival instead of being reset.
- Mental contamination now affects the robots’ search algorithm, and in multiplayer, robots no longer put excessive pressure on a single player.Safe zone location and environment balance adjustments
- Safe zones, which could previously be used permanently, can now be used only once, upon respawn.
- We minimized how often offline robots are placed around safe zones and co-op mission areas.Item and farming balance adjustments
- We optimized the spawn amount of data log items to match the number of expedition members.Stronger mission and environmental sound feedback
- When a special room mission is completed, the completion sound is now shared with all teammates inside the room.
- We added a dedicated sound that plays when you fully escape a robot’s pursuit range, along with random ambient noise effects.

[Enemy robot (S.O.M.A) AI upgrades]

Improved C.O.D.E. pickup and route prediction
- We removed the forced dispatch alarm that triggered the moment a C.O.D.E. was picked up.
- Robots now predict the carrier’s route and block chokepoints, and they stop approaching further when the carrier hides.Refined memory-based search and hiding detection
- Robots now remember empty hiding spots and check cabinets more thoroughly when they hear repeated noise.
- If a robot did not see you hide,it now searches around the last clue it found.Improved pursuit persistence and patrol patterns
- We fixed the forced interruption that happened during long pursuits.
- We applied linked search logic and a movement speed increase right after a teammate is executed.
- We fixed robots lingering too long at safe zone entrances and along players’ paths.

[Optimization and bug fixes]


Sound and voice chat stabilization
- We fixed an input/output conflict bug that occurred with multiple audio devices.Procedural map generation improvements
- By optimizing the map generation algorithm, we shortened loading times and reduced isolated areas and duplicate outer tile generation.Other fixes
- We improved frame drops during initial loading.
- We fixed an issue where doors were not generated properly in some special rooms.==============If you ran into any inconvenience while playing Demo 2.0, or have ideas for making the game better, please leave them on our official Discord channel at any time.
We will actively apply your feedback to future updates.
Discord: https://discord.com/invite/WtFTWe9GMmThank you for your interest and support for CODE EXIT. We look forward to the great play experience we will build with you in Demo 2.0 as well.Thank you.

CODE EXIT Demo 2.0 launch and main patch notes · CODE EXIT patch notes · SteamPeaks