The Flesh Caves (v0.33)

major update

Meat Train · published · build 26129741

Flesh Caves

Reach the bottom and DEFEAT THE HEART!

These procedurally generated dungeons can be found around the map, these are a great place to farm up meat fast and speed up your progress...

There are 3 new enemies exclusive to the flesh caves: Spitters, Critters and Tumors.

For now, there isn't much variation in the cave layout, but the foundations have been laid... I'm excited to add more types of organs and challenges in the near future.

World changes

Climbable Electrical Towers

These now provide an opportunity for some loot and a way to get some height, which can be useful once you have the glider.

There are also some rare weapon spawns (2% chance for a mid tier weapon, 1% chance for a military weapon)

New Train route to Airfield

This junction provides a good shortcut if you're feeling lucky and want to rush into that late game area.

Pine Trees

These really help set the mountain area apart from the rest of the map.

I love the vibe these bring to the world, very eerie.

Climbing Mechanic

I recently played "White Knuckle" on Steam and.. its a total masterpiece, I really liked the climbing mechanic, so I added something similar to Meat Train!

With the Fists equipped, you can now grab surfaces using both hands by holding left and right mouse button. It's definitely not as elegant as White Knuckles climbing system, but I think it's a fun addition that gives you a lot more options when navigating the world, I'll be introducing more level design that makes use of this mechanic over time!

Afterlife Gunshop rework

Say goodbye to the old rusty gunshop! When you die, this is where you will be taken...

I wanted to add an area to the game that is pretty, to balance out the carnage.

This area will evolve over time and is a work in progress, next update I want to add a shooting range with a minigame to test your weapons and skills.

New Weapons

GRM Fission Rifle

High damage sniper that must be charged up before it shoots.

This is the first weapon created by my brother, Matt. He is learning fast and I'm excited to see what he cooks up next.

GRM Blaster

This gun is a good all rounder, if can be rapidly fired or you can hold to charge it up, dealing more damage.

Leaving Early Access

The game has come a long long way since it was released back in January.

I've fixed all the major problems and I think the game is ready for a bigger audience.

Meat Train is far from complete though! I will be releasing regular updates for the forseeable future, there is lots of new content planned, check out the roadmap if you're interested in what is to come.

Full Changelist

Flesh Caves

- Procedurally generated dungeon found underground throughout the map

- Contains 3 new enemies: Critter Bugs, Spitters and Tumors

- Reach the bottom of the cave and KILL THE HEART

New Weapons

- GRM Blaster (can shoot rapidly or be charged up to deal more damage)

- GRM Fission Rifle (High damage sniper, requires charge up to shoot)

Gameplay changes

- Snatchers AI allows for stealth now

- Skull bomber bombs now emit toxic gas that blurs your screen and slows you down

- New Climbing mechanic: grab surfaces by holding mouse buttons left or right (only works with fists)

- Can climb ladders faster by pressing space

- Melee heavy attack (right click)

- Shotgun damage slightly nerfed

- Meat weapons use more meat, they were far too OP

World changes

- Electrical towers around the map are now more detailed, climbable and have loot spawns (including rare weapon spawns)

- New train route from Sugar Mill to Airfield

- Overhauled afterlife / gun shop hub area (work in progress)

Graphics

- New clouds, softer and less cartoon looking

- New pine trees in mountainous areas

- Panini projection camera effect

- Arms swimming animation

- Brought back the gloves on the players hands, as the fists looked a bit meh without em

Polish

- Hit marker

- Improved flashlight look / feel (has a halo effect + lags behind when you look around)

- Jumping and climbing sounds

- Punch swing sound

- Heartbeat sound indicating low stamina

- Improved menu song (better drum sounds and mixing)

- Camera Panini projection effect (makes perspective look more natural)

- Temporarily removed tutorial and intro cinematic as they were a bit jank, next update will bring a new tutorial in the form of GRM employee training

Bug fixes

- Shotguns no longer increment headshot streak multiple times in 1 shot

- Fixed frying pan being too shiny

- Fixed train going through GRM gate (again lol)

- Fixed melee duplication glitch

- Fixed menu music not playing sometimes when returning to main menu from game

Please report any problems on the Meat Train Steam Forum!

Join the Kiwiforge Community Discord

Thank you for supporting Meat Train!

- Timothy :)