Backdraft Demo Version 0.6 - Controller Support & Balance

major update

Backdraft · published

Controller Support
- Added controller support across menus, hero selection, encounters, and combat.
- Navigate your hand and choose targets with left/right. Press A to select a card, then again to play it. Press B to cancel.
- In Adventure setup, use LB/RB to change secondary elements and LT/RT to adjust Heat.
- Press View to open your card piles, LB/RB to switch between Draw and Discard, and B to close.
- Keyboard navigation is now available throughout menus and combat too.

Spell Upgrades
- Passive Starting Health bonuses have been removed from cards.
- Increased the Health granted by Blessings to compensate.
- The Blacksmith can now upgrade Spells.
- Upgraded Spells now have stronger effects, generate stronger cards, or grant Max HP when played.
- Max HP gained this way increases both current and maximum HP for the rest of combat, including after losing a life. It does not count as healing.
- Copy Spells and Shapeshift now produce cards at the Spell's rarity.
- Evil Twin now summons a fresh Minion at its own rarity, with full base HP and normal summon effects.
- Generated card previews now show the correct rarity.

Adventure Mode & Difficulty
- Opponents have fewer card upgrades at the base difficulty.
- Blood Money now grants 125 Gold, up from 120.
- Encounter exits use clearer Leave buttons. Escape and controller Back open the pause menu.

Balance Changes
- Curse: Damage bonus reduced from +3 to +2 per Cursed card in hand. Unplayed Cursed cards no longer lose HP.
- Battlecry: Now a 1 energy Defend. Gain 4/6/8/10/12 Block and draw a card. If it is an Attack, Nourish it and draw another.
- Jab: When Enchanted, now Upgrades a random Attack in your hand instead of drawing a card.
- Shepherd: Now gives all friendly Minions 4/5/6/7/8 Block, replacing Block and Strengthen for one Minion.
- Spark: Now costs 1 energy and deals 7/9/11/13/15 damage. Costs 1 less while Enchanted instead of generating Energy.
- Transmute: Cost reduced to 0. Exhaust a card, gain Energy equal to its cost, and draw that many cards. Now Exhausts itself.
- Gamble: Now discards your hand before drawing 4 cards. Gains Exhaust.
- Feint, Second Wind, and Sapping Roots: Now Exhaust.
- Arctic Voyage and Sift: No longer Exhaust.
- Flame Dance: Its generated Attack is no longer Discounted.
- Pulverize: Damage reduced from 7/9/11/13/15 to 7/8/9/10/11.
- Shard: Damage increased to 5/6/7/8/9.
- Whiteout: Damage per hit increased to 7/8/9/10/11.
- Silent Drift: Now adds 3 Shards to your hand instead of 5 to your discard pile.
- Refraction: Now costs 2 energy and creates a randomly Enchanted Shard in each of your hand, draw pile, and discard pile.
- Absolute Zero: Now converts 80/90/100/110/120% of your lost Block into Frost.
- Grace: Cost reduced from 2 to 1. Now heals 30/35/40/45/50% of HP lost last turn.
- Cult Leader: Now adds a Cultist to your hand instead of transforming a card. Cultist now Exhausts.
- Infect: Now applies 3/4/5/6/7 Poison, plus 2 against a target that is not Poisoned.
- Sedate: Poison increased to 9/10/11/12/13.
- Blight: Initial Poison now scales to 2/3/4/5/6.
- Dark Pact: Block given to the enemy now decreases with rarity: 10/8/6/4/2.
- Feast: Healing now scales to 50/60/75/90/100% of the commanded Minion's damage.
- Apple: Now a Defend that gives 5/6/7/8/9 Block and draws a card.
- Banana: Now an Attack that deals 10/11/12/13/14 Barrage damage.
- Dragonfruit: Now deals 4/5/6/7/8 damage with Splash.
- Honeydew: Now grants 1 Energy and heals 1/2/3/4/5 HP.

Artifact Changes
- Eye of the Watcher: Whenever a friendly Minion gains Block, Strengthen it.
- Pitfighter's Gloves: Your Attacks deal +2 damage while you have Block.
- Marble Mortar: Playing a Spell now Upgrades a random card in your hand instead of drawing.
- Spirit Rattle: Playing an active Edge card now Upgrades a random card in your hand instead of drawing.
- Tidal Compass: Flow effects remain always active. Playing a Flow card now Upgrades a random card in your hand instead of drawing.
- Gyre Scarab and Seer's Token: Now only trigger from your first reshuffle each turn.

Versus Mode
- Rebalanced all 12 hero decks and 46 companion packs.

Visual & UI
- New opening animation with a burn reveal into the main menu.
- Versus now expands directly into Bot, Host, and Join options on the home screen.
- Draw and Discard now share a tabbed card viewer.
- Smoother map zoom into combat and a gentler Fight button pulse.

Audio
- New victory and defeat sounds.
- New end of run music.
- New Adventure map, encounter, and post combat arena ambience.
- New sounds for turn start, losing a life, Heat unlocks, Gold and Max HP gains, card movement, reshuffling, rewards, and encounters.
- Shop music now resumes where it left off within a run.
- Improved music transitions and adjusted music volume against sound effects.

Backdraft Demo Version 0.6 - Controller Support & Balance · Backdraft patch notes · SteamPeaks