ALPHA-0.1.1 Patch Notes

BREACHPOINT · published

ALPHA-0.1.0 went live today, and its first patch is here before the day is out. That's a new developer record for fastest patch, and an easy one to set, since it's also the first.

Audio

  • Hit sounds now tell you where you hit. Body shots, headshots and nutshots each have their own set of hit sounds. In Endless, a drone's critical areas count as headshots. The shot that gets the kill plays the regular hit sound, with the kill sound on top.

  • New Hit sound and Kill sound toggles in Settings > Audio. Both are on by default, and changing one takes effect right away, even from the pause menu.

Endless

  • You can no longer buy ammo for a weapon that's already full. The shop shows ALREADY FULL and keeps your money; before, you paid and the rounds were thrown away. The same goes for the Quartermaster's free refill.

Interface

  • Removed the hover tooltips from the map cards in the game lobby. They were cluttering the map pool.


Wishlist BREACHPOINT on Steam to follow along as the alpha grows.