BREACHPOINT · published
ALPHA-0.1.0 went live today, and its first patch is here before the day is out. That's a new developer record for fastest patch, and an easy one to set, since it's also the first.
Hit sounds now tell you where you hit. Body shots, headshots and nutshots each have their own set of hit sounds. In Endless, a drone's critical areas count as headshots. The shot that gets the kill plays the regular hit sound, with the kill sound on top.
New Hit sound and Kill sound toggles in Settings > Audio. Both are on by default, and changing one takes effect right away, even from the pause menu.
You can no longer buy ammo for a weapon that's already full. The shop shows ALREADY FULL and keeps your money; before, you paid and the rounds were thrown away. The same goes for the Quartermaster's free refill.
Removed the hover tooltips from the map cards in the game lobby. They were cluttering the map pool.
Wishlist BREACHPOINT on Steam to follow along as the alpha grows.