Update 2.1: Journey of Miracles Is Now Live!

major update

Hell Clock · published · build 26065024

Hello, Clockmakers!

First of all, thank you for your patience over the past months without updates!

Our team has been hard at work putting the finishing touches on Update 2.1, but now our new Major Update is live on Steam, PS5, Xbox Series and Android.

As you may already know, Journeys are Hell Clock's take on the traditional Season/League system. Back in July, we introduced Journey of Nightmares, and now it's Miracle time! 

The best part? Our Journeys never go away.

Unlike traditional seasons, each Journey remains permanently available when creating a new save. You can play whichever Journey you want, whenever you want, or even experience them all at once. No FOMO, no missing out on content.

And if you haven't experienced Journey of Nightmares yet, now is the perfect time to jump in! With over 80 new Relics, 12 new biomes, and the Endless Nightmares game mode, there's plenty of content to explore alongside Journey of Miracles!

So, what's new in Journey of Miracles?

Defiled Sanctums

In Journey of Miracles, you'll encounter Tainted Statues offering powerful rewards to those who fulfill their oath to cleanse a Defiled Sanctum. Accepting the challenge will transport you to a new combat arena featuring fast-paced survival encounters, unpredictable enemy combinations, dangerous new enemy affixes, deadly environmental hazards, and, of course, powerful Divine Blessings and Boons!

Divine Blessings

19 powerful new Devotion-themed buffs that can transform your playstyle for the rest of your run.

Full List of Divine Blessings

  • Caupé: Gain 0.1% Move Speed for each enemy killed during this run (max 50%)

  • Curupira: Enemies explode when killed, dealing 35% of their Life as Plague Damage to nearby enemies. (CD: 0.5s)

  • Logun Edé: Standing still for 1s gives you +40% Attack and Cooldown Speed and regenerates 10% of your Mana per second. Moving removes this effect.

  • Expeditus: +1 Max Agility Orbs. Gain +10% Evasion for each Agility Orb.

  • Exu Caveira: Kills have 18% chance of summoning a Phantom for 7 seconds (max. 3)

  • Iemanjá: Gain +20% Mana Regen per second. When your Mana is above 90%, you deal +20%[x] damage.

  • St. Anne: +1 Max Power Orbs. Power Orbs deal +150%[x] Damage and have +100%[x] Orbit Speed.

  • Tupã: Cast Tupã's Wrath with 50% Projectile Amount for every 10m you move. Shocked enemies have all their Resistances permanently reduced by 15%.

  • Jurupari The Judge: Gain +10%[x] to all damage for each Close enemy (max 5).

  • Ogum: Gain +2% Melee Life Leech for each active Vigor Stack

  • St. George: Deal 50% Fire damage to enemies near you.

    Ignited enemies deal -30%[x] reduced damage to you

  • Sumé: Potions heal you for 100% of your Life. Gain +20% Move Speed, Attack Speed and Cooldown Speed for 7 seconds after using a Potion.

  • Akuanduba: Gain 500 Conviction on Kill.

  • Boitatá: 10% chance of casting Holy Fire when dealing damage (CD: 0.25s). Ignited enemies have their Resistances permanently lowered by 15%.

  • Jurupari The Demon: Cast Slow Time on Kill (CD: 3s)

  • Omolu: Instantly Wither all nearby enemies when you take damage (CD: 10s)

  • São Longuinho: +100%[x] Loot Pickup Range. Defeating Rare Enemies instantly opens 2 random unopened Treasure Chests on the floor.

  • St. Paul: Using a Potion grants you a random shrine buff for 4s. Only one Shrine Buff can be active at a time

  • Yaci Yateré: Gain +0.1% Skill Area Radius for each enemy killed during this run (max +50%)

Manifested Miracles

Major Constellation Nodes manifested as Unique Relics, unlocking entirely new build possibilities and previously impossible combinations.

Miracle Droplets

A random intrinsic Affix from a Unique Relic, condensed into a Droplet that takes up the same space as a Small Relic.

New Cursed War Relics

6 new Unique Relics for the Cursed War Expansion, enabling builds that weren't possible before.

  • Divine Guns: Converts Lead Sermon's damage to Fire and applies Divine Retribution on hit. Igniting affected enemies transforms Divine Retribution into Divine Ire, reducing their Lightning Resistance by X% for Y seconds.

  • Penitence of a Thousand Thorns: Enemies hit by Cilada gain a stack of Penitence (max. 10). Each stack reduces their Bleed and Ignite Resistances by X% for 5 seconds.

  • Resonating Wand: Holy Fire creates a Resonating Area attached to the first enemy hit, dealing X% of the skill's damage as Lightning Damage over Time for Y seconds. Only one Resonating Area can be active at a time.

  • Blessed Speartip: Jaguar Spear deals +X% damage for each unique Ailment on the target

  • Thunderstorm Umbrella: Tupa's Wrath Projectiles are shot in a straight line, dealing X% of the original damage.

  • Divine Coin: Using Carcará Dive grants you Speed of Carcará (X% Movement Speed) or Might of Carcará (X% Damage) for 4 seconds. The same effect can stack up to 3 times, but only one effect can be active at once.

New Biome: Underground Crypt

A new Act 1 biome featuring new enemies and a miniboss (who loves running, jumping, and slashing everything with his knife like he's an anime protagonist).

New Community Relics

Three new Relics! Two designed by Discord community members N00bzor and Ghost-Tales, and one honoring PotatoKingKai, winner of our Race to Hell speedrun competition!

We want to thank everyone of you who has supported Hell Clock and shared your feedback with us. Thanks to you, Hell Clock has grown far beyond anything we imagined when we first launched, and we're really grateful to have such a passionate community helping us shape its future.

We hope you enjoy Journey of Miracles and all the new possibilities it brings to your adventures in Hell. May your miracles be many and your deaths be few!

Abraços!

~Felipe and the Hell Clock Team

Full Update 2.1 Patch Notes

New Features

  • Defiled Sanctum Arena: Featuring over 20 new enemy horde combinations.

  • 13 New Major Taints: Spiteful Recovery, Frenzied Horde, Bannerman, Tainted Blood, Downfall, Cursed Touch, Supernova, Shared Misery, Shadow Remnants, Plagued Horde, Limbo, Tormenta, and Great Drought.

  • 19 New Divine Blessings: St. George, Ogum, Sumé, Jurupari the Judge, Exu Caveira, St. Anne, Tupã, Iemanjá, Caupé, Expeditus, Logun Edé, Curupira, São Longuinho, St. Paul, Yaci Yateré, Akuanduba, Jurupari the Demon, Omulu, and Boitatá.

  • Manifested Miracles added for every Constellation.

  • 3 New Community Unique Relics: Captain’s Broken Wheel, Book of Ghost Tales, and The King’s Potato.

  • 6 New Cursed War Unique Relics: Divine Coin, Penitence of a Thousand Thorns, Resonating Wand, Blessed Speartip, Divine Guns, and Umbrella.

  • Unique Droplet Relics added for all Unique Relics, excluding Small, Uber, Journey, and Community Relics.

  • 4 New Regular Enemies: Tainted Soldier, Twisted Fury, Tainted Discipline, and Defiled Faith.

  • 1 New Unique Miniboss: Profane Incarnation.

  • 1 New Act 1 Biome: Underground Crypt.

  • New Journey Challenges added for Journey of Miracles.

  • Constellation Screen: Now highlights nodes activated by equipped Manifested Miracle Relics.

  • Character View: Added a new Divine Blessings tab.

Gameplay and Quality-of-Life Changes

  • Increased the wind-up time for The Devil’s Nag and Headless Charger’s dash attacks.

  • Fixed an issue where the Wraith Miniboss's attacks could deal multiple instances of damage simultaneously.

  • Devotion Affinity information is now displayed on Unique Relic tooltips and the Constellation screen, showing how each Devotion affects the drop rates of different Relic types.

  • Journey Icons are now displayed on Miracle and Nightmare Relic tooltips, indicating which Journey they belong to.

  • Improved the visibility of Uber Relics in the Reliquary.

  • Active Journey Icons are now displayed on the in-game HUD.

  • Made several UI/UX improvements for mobile devices and narrower aspect ratios.

Other fixes and changes.

  • Fixed Cilada not applying Root to enemies. While investigating this issue, we discovered a broader problem with how Effect Areas were handled. This fix also applies to all Status Effect Areas.

  • Fixed the Brass Knuckles buff being removed when taking damage to Conviction.

  • Fixed an interaction between Crown of Thorns and Damage Conversion Constellations that could cause multiple instances of damage.

  • Fixed Power Orb Damage and Mana Cost Constellation nodes incorrectly affecting the player's global stats.

  • Fixed Blood Boil's damage scaling twice with Base Damage.

  • Fixed St. Sebastian's Constellation not generating Power Orbs when self-inflicted damage affected only Conviction.

  • Fixed Guaraci The Sun adding damage to Lasso base skill

  • Fixed an issue that allowed players to pass through walls, pillars, and other solid objects.

  • Fixed Energy Box dealing Lightning Damage instead of Plague Damage.

  • Fixed Blood Stone not triggering Spectral Knives correctly.

  • Fixed the Bombardment Unique Blessing not converting damage to Plague Damage.

  • Fixed the Disorientation Relic using the wrong damage type and damage scaling.

  • Fixed the Call of the Guard Relic using the Large Relic affix pool instead of the Grand Relic affix pool.

  • Fixed inconsistencies with Black Cilice's Life Cost.

  • Fixed some Status Reactions ignoring the Ailment Damage source formula and dealing maximum damage instead.

  • Fixed the Oblivion Bell Redraw node increasing Redraw Cost instead of reducing it.

  • Fixed an issue where Celestial Jaguars were automatically re-summoned upon striking Elite enemies.

  • Added a Leap Attack to Celestial Jaguars and increased the Melee Attack Speed

  • Increased base Health of Celestial Jaguars from 12,000 to 30,000.

  • Reduced Stolen Weapons Roll values by approximately 50% across the board.

  • Soldering Rare Affix: Damage amplification reduced by approximately 50% across all tiers.

  • Emberborne Rare Affix: Ignite Damage bonus reduced by approximately 6% across all tiers.