The Investigation Office: new menus, custom games and live streams

major update

Hunter From Hell · published

The Investigation Office


Playtest 0.1.57 → 0.1.62

The whole game moves into a "paranormal investigation office" style: cork, red strings, sticky notes and rubber stamps. And for the bravest among you, you can now write your own mission order.


The new lobby

  • A real investigation office: in the middle, the mission file with the map as a photo, the difficulty circled in marker, the contract and the weekly challenge.
  • Two folders for the mode: Ghost Hunt and Versus (BETA), with the entity player and the possessed hunter option.
  • Every player has an ID card with their calling card as background (animated ones included), prestige, role, insurance and a READY stamp.
  • A big red START THE INVESTIGATION stamp to begin.
  • Text chat on the lobby's GHOST OS tablet (T by default): Steam-filtered messages, anti-spam, hidden in streamer mode.

Every menu restyled

  • Shop: every item is a pinned card with a real photo, and a PURCHASED stamp on every buy.
  • Character: your investigator's personal file, with cosmetics sorted in dividers.
  • Profile: your investigator card in a leather holder, your stats (Versus included) as a typed service report, and daily missions as sticky notes to stamp.
  • Trophies: your achievements as SOLVED newspaper clippings, the rest as UNSOLVED files with their progress. Your collection becomes an evidence log.
  • Leaderboards: the police station register, with the top 3 as pinned photos and your row highlighted in marker.
  • Options as a tabbed binder, with a card explaining each setting.
  • Main menu, pause, loading, summary, join game, credits... everything adopts the new style, still fully playable with keyboard and gamepad.

New: custom games


Think Nightmare is too easy? Available in Ghost Hunt.

  • Right under Nightmare, a mission order with 4 tabs. Every harder setting is marked with a little skull.
  • Investigators: sanity, pills, stamina down to "no sprint", an unreliable or missing flashlight, one life, permadeath...
  • Entity: hunt speed and frequency, hunt threshold, evidence count from 3 down to 0, lair changes, a decoy that muddles your investigation.
  • Contract: power, weather (up to the blood moon), dawn, hiding spots disabled, cursed objects, mandatory exorcism...
  • Equipment: budget down to $0, gear locked to tier I or everything unlocked, charges for chalk, crucifix and incense.
  • A live reward multiplier, up to ×6.
  • Novice, Pro, Nightmare and Insanity presets, 3 slots of your own, and a share code to challenge your friends or your chat.
  • Only games at least as hard as Nightmare count for leaderboards. A "Custom" badge shows on the summary.

New: exorcism in Ghost Hunt

  • An option the host can tick in the mission file (off by default).
  • Name the entity in GHOST OS, then complete the ritual in its lair, just like in Versus.
  • Success: +$150 and +100 XP per player, multiplied by difficulty and contract.
  • Wrong guess: furious hunt and sanity loss. A second mistake loses the exorcism, but the contract goes on.
  • Ritual items aren't provided: remember to bring salt, crucifix, sage and chalk.

New: live streams

  • A LIVE STREAMS button in the main menu: every Hunter From Hell live on Twitch, with thumbnail, title, viewer count and duration.
  • One click opens the channel, and the most-watched lives show up on the menu's home screen.
  • Streaming the game? Pick the Hunter From Hell category on Twitch and you'll show up in the game!

Versus (BETA): adjustments

  • The entity must pick its case file then ready up before the match starts.
  • The entity player's gear no longer appears in the hunters' suitcase.
  • The entity can no longer climb onto roofs, pass through ceilings or enter an active chalk circle.
  • A player stuck in the scenery is moved back to their last safe position.

Fixes and improvements

  • A cleaner main menu: news summaries with "Read more", and a new button to the website.
  • Chalk: the circle now truly protects at the moment the entity strikes, even as it breaks.
  • Asylum: some doors could be walked through, and glass panes in some doors didn't move with the door. Fixed.
  • The profile's "Name" field and the Join screen's "Code" field showed technical labels: fixed.

Your feedback matters


Share your cruellest custom game codes! Report bugs on hunter-from-hell.com and join us on Discord.

— NO RECORD Studio