AI networks within reach

LuaQuest · published

The problem

The further you progressed, the more unbreakable the Sprawl's AI networks became. Their defense followed your progress (level, milestone, sector jumps), while your intrusion power only grows with your Console. After a few hours, no target could be breached anymore, and most of them were shielded on top of that.

What changes

  • AI networks now follow your intrusion power instead of your progress: they no longer become unbreakable as you jump sectors.

  • The campaign now has 20 AI networks, from easy to ambitious: there are always several targets within reach.

  • AI shields only last a few minutes and never cover more than 15% of them at once.

  • On the map, every AI shows "easy", "in reach", "hard", "out of reach" or "shield: 12 min", with a new "In reach" filter.

  • An AI you breached comes back a little stronger: the challenge stays.

  • Sandbox: up to 40 AIs, with adjustable base difficulty and shield share.


Your games in progress are updated automatically, and you lose nothing.