This is basically a big clean up from last weeks update with one little late game surprise.
Updates:
- Lots of Steam networking cleaning up.
- Multiplayer should work a lot better.
- Tier 3 Zombie has officially hit the horde.
Networking Pass 2:
- Basically there were two big issues I found with multiplayer that was added last week. How Tenebris was handling Steam lobbies, and how many RPC calls were being made per minute. Both should be fixed.
- This doesn't mean multiplayer is currently perfect, it's an ongoing process and will probably always be being tweaked, however it should be noticeably smoother this week.
Zombie Tier 3?
Yes the end game should be a little more difficult now. This is definitely a small taste of the soon to be future Enemy Pass 2. The tiering system is still nice to have implemented and showcased.
What's next?
I'd say hopefully in this order.
- Enemy Pass 2: Really cleaning up the zombie, tweaking it's numbers, solidifying his role as the constant fodder.
- Enemy Pass 3: Hopefully enemy 2 will appear here.
- Networking Pass 3: Restarting, reviving, and other networking goodies.
Then it gets a little more vague but I'd like to after Enemy 2 and another dedicated multiplayer clean up start focusing on the eventual loadout system and a new weapon for John. More on that later!