LuaQuest · published
Wiresprawl is a node-based automation game set in a data megacity. You start with a single network socket. Place nodes, link them with glowing cables and build a sprawling machine that downloads, scans, compresses and sells files.
Automation: 35 nodes to wire, throughputs to balance, bottlenecks to break. Undo and redo everywhere, and removing a node refunds it: experiment freely.
Coins and GPUs: your GPU clusters mine coins, the in-game currency, and botnets come to steal them. Raise firewalls, probes and honeypots.
Terminal hacking: scan ports, crack locks, watch your trace and launch the breach against corporations. With the keyboard or the mouse.
Contracts and events: Mira's missions, plus outages and windfalls that change the rules for a few minutes.
Satellites: hack satellites in orbit, in a realistic space view.
Two single-player modes: a campaign guided by Mira, with or without the tutorial, and a sandbox against adjustable AI networks.
Wiresprawl is rendered by LuaQuest Engine, the 3D engine we write ourselves: cases that light up, packets racing along the cables, a neon glow over the whole circuit.
The game is in active development: eight test builds are already behind us. Multiplayer is being prepared on its own track: more on that soon. Add Wiresprawl to your wishlist to be notified when it launches!