Over & Out! · published · build 25932318
Material Footstep Sounds: Implemented physical materials with tailored footstep sound cues.
World Ambiance: Added and balanced consolidated environmental audio, including bird calls and grasshopper sounds.
NPC Gestures: Bounty-giving NPCs now actively wave at the player when approached.
Tutorial Characters: Introduced dedicated tutorial NPCs to guide early gameplay.
Walkie-Talkie UI: Added a dedicated chat bubble widget for walkie-talkie transmissions.
HUD Waypoint System: Added dynamic waypoint markers with directional off-screen edge-screen arrows to clearly guide players toward active quest objectives. Also, added a pulse effect to make it more visible.
Build Number Display: Added the current build version watermark to the Main Menu for easier tester reporting.
Bounty Balancing: Increased bounty reward payout to 250 and adjusted the timer to 45 minutes.
Dialogue Updates: Updated NPC dialogues for bounty completion and reward collection.
Journal UI: Refined quest progress status entries in the Journal (updated Mela quest states).
Objective Tracking: Updated quest data tags and fixed objective queue calculations to properly detect fair configuration progression.
No More Interaction Locks: Removed restrictive "busy" interaction states so one-liners and ambient dialogues no longer prevent player movement or interaction.
Walkie-Talkie Drop: Players can now force-drop the walkie-talkie at any time using [Q] when no dialogue is playing.
Crafting Quality of Life: Added ability to cancel/stop gluing at any time by pressing [G] or [Left Shift].
Store Dynamic Buttons: Store submission buttons now dynamically update text depending on the active category.
HUD Auto-Hide: HUD elements now reliably hide while interacting with the Journal and Mela Configurator.
Refined Interaction Icons: Updated 3D interaction prompt styling and popup widgets.
Dipu Animation Overhaul: Added new unarmed movement blend spaces and poses (idle breaks, directional run stops for left/right foot, sprint stops, and lean poses).
Player Visuals: Adjusted cloth physics and materials on Dipu's character model.
Foliage Optimization: Adjusted grass render draw distances for smoother transitions and performance.
Lighting Adjustments: Balanced exposure and interior lighting in the Crafting Room and fixed material Ambient Occlusion (AO) in the fishing minigame.
World Props: Added more interactive bottles and adjusted juice box positioning relative to the camera.
Crafting & Workshop: Fixed part rotation bugs and glue placement issues during assembly.
Minigames: Fixed Latim Mela mini-mesh collision bugs and resolved cogs functionality in the Mela Configurator.
Stalls: Fixed an issue where stall configuration settings were not saving or updating properly.
Dialogue & UI Focus: Resolved the "pineapple" dialogue bug and fixed NPC interaction widget focus behavior.
Equipment: Fixed an issue where the cat item could not be equipped correctly.
World Collisions: Fixed foliage collision presets on mango, palm, and jackfruit trees.
Marker Clutter: Removed unintentional friendly marker tags appearing above general NPC colliders.