Update 1.16: Aegis of Dawn is LIVE!

major update

Predecessor · published

Hey Champions!

It feels like only yesterday we were talking about Ikra, and now we’re here with another update already! We’ve got an awesome new Offlaner, four new Eternals, some incredible new skins, and Brawl Mode is making a comeback! Let’s take a look.

New Hero: Scarlett

In a world where ancient magic intertwines with feudal tradition, a champion of light walks a dark, perilous path. Raised in the ways of combat by her grandmother, Scarlett grew to become a sworn servant of the people, a champion of justice whose kindness is matched only by her mastery of the blade.For years, her path was clear: defend the helpless and serve as a beacon of hope for those in need. But when a dark, tragic fate struck her beloved, cursing him with a beastly burden, her life was irrevocably altered.Refusing to let the darkness claim the one she loves, Scarlett now travels the land seeking a cure for his dark curse. Guided by her inquisitive nature and an unyielding knowledge of the wilds, she walks a perilous road between light and shadow. Armed with a blazing spirit, her precise rapier, and a chain lantern to light the way, Scarlett stands ready to illuminate the battlefield and destroy anyone who threatens the innocent.

Stats:

- Health: 680 (+136 per Level)
- Health Regen: 1.8 (+0.2 per Level)
- Energy: 200 (+0 per Level)
- Energy Regen: 10 (+0 per Level)
- Attack Speed: 150 (+1.8 per Level)
- Physical Armor: 35 (+5 per Level)
- Magical Armor: 33 (+1.7 per Level)
- Physical Power: 61 (+3.2 per Level)
- Movement Speed: 690
- BAT: 1.55

Abilities:

Last Light [Passive]:

Effect: Scarlett uses Energy instead of Mana. Additionally, she gains 1 Physical Power for every 40 Bonus Mana she owns.

- Max Energy: 200.
- Scarlett restores 10 Energy per Second.
- Takedowns restore 100 Energy.
- Scarlett’s Final Basic Attack in her Chain restores 5 Energy On-Hit, increased to 10 against Enemy Heroes.
- Empowered Cindara restores 35/45/55 Energy (Levels 1/7/13) on Hero or Camp Leader hit.
- First Intent restores 50 Energy for each Unique Hero or Camp Leader hit.
- Swan Song grants +5 Energy Regen while the Ablaze Buff is Active.

Cindara [Basic Attack]:

Type: MeleeRange: 375uEffect: Melee Basic attack dealing 61 (+80% Bonus Physical Power) Physical Damage.

- Attack Chain: 3 strikes (resets on Ability cast)
- Chain Speed: 2x/2x/1.05x
- Chain Damage: 0.5x/0.5x/1.1x
- Chain On-Hit Modifier: 0.5x/0.5x/1.1x
- Third Strike: Restores 5 Energy On-Hit (increased to 10 against Heroes).
- Empowered: Scarlett equips her lantern for 1 attack, slamming it forward in a 700u line that damages all Enemies hit.

Ashen Vow [Primary]:

CD: 9/8.25/7.5/6.75/6Cost: 50 EnergyEffect: Scarlett channels for a short duration, before swinging her lantern in a wide fiery cylinder around her in a 560u radius, dealing 50/75/105/125/150 (+60% Bonus Physical Power) Physical Damage.Enemies in the outer 255u of the cylinder receive 25/50/75/100/125 (+100% Bonus Physical Power) additional Physical Damage, and are Slowed by 35%/37.5%/40%/42.5%/45% for 1.25s.If Scarlett hits an Enemy Hero or Camp Leader with the outer edge, her next Basic Attack is Empowered for 4s to deal 10 (+12% Bonus Physical Power)(+2/3/4/5/6% Target’s Max Health) additional Physical Damage to all Enemies in a 700u line in front of her. Scarlett restores 35/45/55 Energy (Levels 1/7/13) if this hits an Enemy Hero or Camp Leader.Empowered Cindara’s damage is reduced by 50% against Minions, and capped to 150/200/250/300/350 against Monsters.Ablaze: While Swan Song is Active, Empowered Cindara’s Bonus Damage is increased by 1.5x.

First Intent [Secondary]:

CD: 16/15/14/13/12Cost: 80 EnergyEffect: Scarlett dashes forward 1000u with a decisive fiery strike that deals 65/85/105/125/145 (+80% Bonus Physical Power) Physical Damage to all Enemies in her path and receives a 20/70/120/170/220 (+40%/45%/50%/55%/60% Total Physical Power) Shield for 3s.Each time Scarlett hits an Enemy Hero or Camp Leader with First Intent, she refreshes her Shield’s duration and increases its size by 60%, and restores 50 Energy.

Minueta [Alternate]:

CD: 7/6.25/5.5/4.75/4Cost: 105/95/85/75/65 EnergyEffect: Scarlett twirls in her current movement direction, with its speed increasing based on current momentum. Scarlett then stabs forward 3 times (610u range), with each dealing 21/31/41/51/61 (+24%/28.5%/33%/37.5%/42% Total Physical Power) Physical Damage to all Enemies in the area. The final stab deals up to 100% bonus damage based on the Target’s Missing Health.Stabs benefit from Lifesteal and can Critically Strike at 60% effectiveness.Ablaze: While Swan Song is active, the number of stabs is increased to 4, dealing +15% more damage overall.

Swan Song [Ultimate]:

Cooldown: 125/105/85Cost: 0Effect: Scarlett winds up over 0.6s before thrusting forward (825u) with her Lantern, Restraining (Uncleansable Stun) the first Enemy Hero hit for 1.4s, and Slowing nearby Enemies within a 600u radius by 65% for 1s.Scarlett then backflips into the air, becoming Unstoppable for the duration of the Restrain, and ignites her blade before striking down at the target, dealing 180/280/380 (+100% Bonus Physical Power) Physical Damage.Enemies within a 600u radius of the Restrained Target take 100% of the strike’s damage.Afterwards, Scarlett’s Blade is Ablaze for the next 8/10/12s, granting her +150 Basic Attack Range, +5 Energy Regen, and +20/32/44 (+12% Bonus Physical Power) Physical Power for the duration. Additionally, Empowered Cindara and Minueta are empowered to deal more damage during this time.

Augments:

Scarlet Dawn:

Related Ability: First Intent [Secondary]Type: MobilityEffect: Ability, Empowered Cindara, and Third Strike hits on Enemy Heroes & Camp Leaders reduce First Intent’s Cooldown by 8%, reduced to 5% for Minueta hits.

Coup De Grace:

Related Ability: Swan Song [Ultimate]Type: DuelingEffect: Swan Song marks the Restrained target. If they die within 8/10/12s, Ablaze extends by 5s, and a fiery zone appears beneath the dead target for 5s that heals Yourself and Allies by 100/150/200 (+65% Bonus Physical Power) each second.

Volcanic Slam:

Related Ability: Ashen Vow [Primary]Type: Zone ControlEffect: Enhanced Cindara leaves behind a rupture that erupts after 0.5s. The eruption deals 20 (+4 per Level) (+25% Bonus Physical Power) True Damage to all Enemies in the area and Slows them by 40% for 1.25s.

Store News

Celestial Gideon [Epic]

Celestial Sevarog [Epic]

Galaxy Zinx [Epic]

Celestial Serath [Rare]

Origin Scarlett [Rare]

Origin Scarlett Bundle

- Origin Scarlett [Skin]
- Winter Origin Scarlett [Exclusive Skin Variant]
- Spring Origin Scarlett [Skin Variant]
- Summer Origin Scarlett [Skin Variant]
- Autumn Origin Scarlett [Skin Variant]
- Lantern? [Overhead Emote]
- Origin Scarlett [Banner]
- Origin Scarlett [Profile Icon]
- Scarlett Premium Affinity [Affinity Pass]
- Scarlett [Hero]

Scarlett Variant Bundle

- Ebony Scarlett [Exclusive Skin Variant]
- Purple Scarlett [Skin Variant]
- Red Scarlett [Skin Variant]
- Blue Scarlett [Skin Variant]
- Ebony Scarlett [Banner]
- Ebony Scarlett [Profile Icon]
- Scarlett [Hero]

Celestial Gideon Bundle

- Celestial Gideon [Skin]
- Solar Celestial Gideon [Exclusive Skin Variant]
- Nebula Celestial Gideon [Skin Variant]
- Singularity Celestial Gideon [Skin Variant]
- Comet Celestial Gideon [Skin Variant]
- Asteroid Celestial Gideon [Skin Variant]
- Despair [Overhead Emote]
- Celestial Gideon [Banner]
- Celestial Gideon [Profile Icon]
- Gideon [Hero]

Celestial Sevarog Bundle

- Celestial Sevarog [Skin]
- Corona Celestial Sevarog [Exclusive Skin Variant]
- Comet Celestial Sevarog [Skin Variant]
- Asteroid Celestial Sevarog [Skin Variant]
- Nebula Celestial Sevarog [Skin Variant]
- Solar Celestial Sevarog [Skin Variant]
- Stacking [Overhead Emote]
- Celestial Sevarog [Banner]
- Celestial Sevarog [Profile Icon]
- Sevarog [Hero]

Celestial Serath Bundle

- Celestial Serath [Skin]
- Celestial Serath [Skin Variant]
- Celestial Serath [Skin Variant]
- Celestial Serath [Skin Variant]
- Celestial Serath [Skin Variant]
- Celestial Serath [Skin Variant]
- Gimme kill pls? [Overhead Emote]
- Celestial Serath [Banner]
- Celestial Serath [Profile Icon]
- Serath [Hero]

Ultimate Battle Pass Bundle

- Celestial Dawn Battle Pass [Premium Track]
- Galaxy Serath Skin (Epic) [Skin]
- Solar Galaxy Howitzer [Skin Variant]
- Solar Galaxy Gideon [Skin Variant]
- Variant Celestial Rampage [Skin Variant]
- Variant Celestial Zinx [Skin Variant]
- Galaxy Serath [Banner]
- Galaxy Serath [Profile Icon]
- Serath [Hero]
- Howitzer [Hero]
- Gideon [Hero]
- Zinx [Hero]
- Rampage [Hero]

Battle Pass Bundle

- Celestial Dawn Battle Pass [Premium Track]
- Galaxy Serath Skin (Epic) [Skin]
- Galaxy Serath [Banner]
- Galaxy Serath [Profile Icon]
- Serath [Hero]

Cosmic Bundle Core

Six exclusive items, no duplicates and equal drop chance.

- Celestial Sevarog [Skin]
- Corona Celestial Sevarog [Exclusive Skin Variant]
- Singularity Celestial Sevarog [Exclusive Skin Variant]
- Comet Celestial Sevarog [Skin Variant]
- Asteroid Celestial Sevarog [Skin Variant]
- Nebula Celestial Sevarog [Skin Variant]
- Solar Celestial Sevarog [Skin Variant]
- Celestial Gideon [Skin]
- Quasar Celestial Gideon [Exclusive Skin Variant]
- Solar Celestial Gideon [Exclusive Skin Variant]
- Nebula Celestial Gideon [Skin Variant]
- Singularity Celestial Gideon [Skin Variant]
- Comet Celestial Gideon [Skin Variant]
- Asteroid Celestial Gideon [Skin Variant]
- Celestial Serath [Skin]
- Celestial Serath [Exclusive Skin Variant]
- Celestial Serath [Exclusive Skin Variant]
- Celestial Serath [Skin Variant]
- Celestial Serath [Skin Variant]
- Celestial Serath [Skin Variant]
- Celestial Serath [Skin Variant]

Battlepass

The Celestial Dawn battlepass is here! Filled to the brim with awesome rewards on both the free and paid tracks.

Twitch Drops

A new set of Twitch Drops is coming with the new update as well!

- Turquoise Scarlett [Skin Variant]
- Turquoise Scarlett Icon [Profile Icon]
- Turquoise Scarlett Banner [Banner]
- 2x Ion Cores
- 1x Quantum Core

Brawl Mode

Brawl returns! Shiny, new, and very much improved thanks to your feedback! We’ve made some changes to the ruleset, buffs and the map itself.For those of you that are new to Brawl, it is a fast-paced, 5v5 gamemode where each team has a ticket score that gets reduced each time a Hero dies, Minions die, or when Minions are pushed into the enemy team’s portal. Be the first team to get the Enemy’s Ticket Score to zero to win!For its return, not only has the Brawl map received some changes to its layout and visuals, but various mechanics have also been switched up that aim to make the mode more fun and resolve some of the pain points raised from its previous iteration.The full details can be found below in the Brawl Mechanics Breakdown section, but the major points to note are:

- Win Condition: When a Team reaches 50 Tickets, Minion Deaths no longer reduce the Score. Only Hero Kills and Minions entering a Portal can reduce Tickets below 50.
- Orb Prime: Orb Prime no longer spawns in the middle of the map at 10-minutes.
- Lane Fangteeth: No longer appear each time a team has 5 Hero Deaths.
- Giant and Jump Height Buff: The Brown and Pink Golems have been removed and replaced by Cyan Buffs, with New Buffs now being present in the middle of the Map!
- New Buffs: Instead of Orb Prime and Lane Fangtooth, there are now 2 Buffs that appear on either side of the map, spawning every 2-minutes. The Buffs are a range of new Giant Golems that provide powerful effects to the killer's team by collecting a Buff Orb, such as super speed, increased size, Double-Ultimate, and more!
- Primal Fangtooth: Will now also appear at one of these New Buff Spawn Locations, every 2nd spawn. The Team that kills the Primal Fangtooth will now have it spawn on their side of the map, with it charging down the Lane towards the Enemies Portal, scoring a large amount of Tickets if it makes it into the Enemies Portal!
- Multiple Heroes On The Same Team: Heroes are once again limited to 1-per team, meaning you can no longer play 5 of the same Hero on the same team. However, we will enable multi-hero selection for special dates and events, so keep an eye on our socials!

Known Issue: Replays do not currently work for Brawl Mode.

Brawl Mechanics Breakdown

Win condition

- The game ends when a team's tickets reach Zero.
- When a team has only 50 tickets remaining, minion kills no longer reduce tickets.
- Only Hero kills and Portal kills reduce tickets at sub 50 Tickets.

Removed Buffs

- Orb Prime has been removed from Brawl.
- Lane Fangteeth no longer spawn based on Player Kills.
- Purple and Orange Buffs have been removed and reworked into a new Random Buff Giant.

Ticket System

- Killing an Enemy Minion -1 Ticket from Enemy Team.
- Pushing an Allied Minion into the Portal -1 Ticket from Enemy Team.
- Killing an Enemy Lane Fangtooth -1 Ticket from Enemy Team.
- Pushing an Allied Lane Fangtooth into the Portal -25 Tickets from Enemy Team.
- Killing an Enemy Hero -8 Tickets from Enemy Team.

New Buffs

- Each team has access to two Cyan buffs on their side of the map.
- In the center of the map there are new contestable buffs.
- One side has a Random Giant Buff spawns every 2-minutes.
- The other side starts with a Random Giant Buff then a Primal Fangtooth spawns alternating every 2-minutes (every other spawn).

Primal Fangtooth Buff

- Killing it spawns a Lane Fangtooth for the team that secured the kill. It does not provide the Primal Buff in Brawl.
- Health: 3500 (+600 per Level).
- Physical Armor: 20 (+7 per Level).
- Magical Armor: 10 (+8 per Level).
- Damage: 25 (+1 per Level).

Lane Fangtooth Buff

- Health 5200 (+100 per Level).
- Physical Armor 60 (+1 per Level).
- Magical Armor 30 (+1 per Level).
- Damage 40 (+10 per Level) .
- Flame Breath deals 2.5x damage to Minions .

Random Giant Buffs

Random Giant Buffs can spawn a coloured Giant, killing the Giant will cause it to drop a unique Buff Orb of their color at the center of the camp for 30 seconds for the team that secured the kill. Picking up the Buff Orb will grant the player the following buff based on the color.

Giant Stats:

- Health 2000 (+500 per Level).
- Physical Armor 10 (+4 per Level).
- Magical Armor 4 (+1 per Level).
- Damage 40 (+8 per Level) .

Orange Buff:

- Duration: 45s
- Effects: Become Unstoppable and gain +6% Max Health Regen per second.

Blue Buff:

- Duration: 45s
- Effects: Gain +600 Movement Speed and +20% Slow Resistance.

Purple Buff:

- Duration: 45s
- Effects: Instantly Refresh your Ultimate Cooldown when gained. Additionally, after casting your Ultimate, its cooldown is immediately refunded 1 time.

Green Buff:

- Duration: 45s
- Effects: Get Massive, gain +1500 Temporary Max Health, +80 Movement Speed, and +50% Jump Height.

Red Buff:

- Duration: 45s
- Effects: Deal +100% Damage and take +50% more damage.

Player:

- Starting Level: 3
- Starting Gold: 1400
- +25 Ultimate haste
- +3 Mana Regen per second
- +3%/4%/5%/6%/7% Damage Reduction at Levels 1/6/11/15/18.
- Hero Movespeed has been reduced by 8% compared to Sanctuary
- Gold per Second: 8/8/8/9/10/11/12/13/13/13/13/13/13/16… (increases every 60s.)

New Eternals

Four new Eternals are joining the fray in this update! We always envisioned this system to be expandable, and seeing such a great community response to the first release, we wanted to bring some more in to keep build diversity and customisation fresh.

New Eternals Breakdown:

Major Blessing:

- Damaging an Enemy Hero below 30% Health fires 4 (+1 per 30% Bonus Attack Speed) projectiles that each deal 8 (+1 per level) True Damage and apply on-hit effects at 100% Effectiveness (8s CD per Hero).

Minor Blessings (1):

- Forage: Gain 4 additional Gold and 4 additional XP per Minion or Monster kill.
- Dryad's Boon: Basic Attacks decrease basic ability cooldowns by 0.2s on-hit
- Natural Resistance: Cleanse all crowd control and gain 400 Tenacity when below 25% Maximum Health. (Cleanse: 20s CD)

Minor Blessings (2):

- Wind-Rider: Gain 20% Total Attack Speed for 4s after using a Dash, Leap, Teleport or upon leaving Stealth.
- Barkskin: Deal 3 (+1 per Level) Physical Damage to Enemy Heroes that Basic Attack you. This Damage triggers On-Hit Effects at 50% effectiveness. (1s CD)
- Taproot: Basic Attacks restore 1 (+8% Bonus Physical Power) Health On-Hit.

Major Blessing:

- Attacks and abilities against Enemy Heroes apply a stack of Rust for 5s. Each stack shreds 2% (+0.2% per Level) Physical Armor and Magical Armor, stacking up to 4 times. You gain 75% of the Armors Shredded.

Minor Blessings (1):

- Frequency: Gain 2% Total Attack Speed and 2 Ability Haste per Rust Stack currently applied.
- Patina: Gain a 30 (+15 per level) Shield when not taking damage for 12s. Gain 4% Movement Speed whilst the shield holds.
- Dampening: Incoming damage from enemies farther than 1100 units away is reduced by 12%.

Minor Blessings (2):

- Peal: Gain 25 Ultimate Ability Haste. Upon casting your ultimate, attacks and abilities apply maximum stacks of Rust for 4s.
- Fracture: Deal 4% (+0.3% per level) more Damage against targets with maximum stacks of Rust.
- Resonant Repair: Whenever you are Immobilized, you restore 3% of your Maximum Health over 4s.

Major Blessing:

- Decrease your size by 10%. Upon casting an ability, nearby enemy Heroes within a 600u radius are debuffed, causing them to deal 4% decreased damage for 3.5s, stacking up to 3 times.

Minor Blessings (1):

- Bioluminescence: Enemies you damage take 3% bonus Damage and are Revealed for 4s.
- Harmonic Currents: Casting an ability restores 2.5% of your Missing Health and Missing Mana.
- Diffusion: Increases the radius of Pilow's Debuff Pulse by 50% and the duration by 1.5s.

Minor Blessings (2):

- Neurotoxin: Pilow additionally increases damage enemies take by 2% per stack.
- Convection: Gain 4 Physical Armor and 4 Magical Armor for every active stack of Pilow on nearby enemy Heroes.
- Lil Sucker: Basic Attacks steal 2% of the target's Movement Speed for 3s, stacking up to 3 times.

Major Blessing:

- Takedowns grant a stack of Fearless, up to a maximum of 6 stacks. Your Max Health is permanently reduced by 5% (+4% Melee/+6% Ranged per Fearless). Gain 5% (+5% per Fearless) increased Physical Power, Magical Power and Attack Speed. Fearless is reset upon death.

Minor Blessings (1):

- Demonic Bargain: Gain 350 additional Gold at levels 1/7/13.
- Risen: When at 3 or more Fearless stacks gain 12% Omnivamp.
- Hellfire Strikes: Basic Attacks deal 3 (+1.5 per level) True Damage On-Hit.

Minor Blessings (2):

- Broken Wings: Your Movement Speed cannot be altered by item or abilities.
- Rite: Abilities cost an additional 5 (+2.5 per Level) Health to cast but you permanently gain 15 (+1 per Level) Ability Haste.
- Psychosis: Deal 3.5% (+0.4% per Level) more Damage to the closest Enemy Hero but 10% less Damage to any other Enemy Hero.

Quality Of Life Improvements

New Critical Health SFX Cue:

- There is a new sound effect when you fall to Critical Health (-25%), that should be more distinct and less panic inducing.

New Practice Mode Cheat Capsules:

Practice Mode has had the following adjustments and additions:

- Haste Capsule now refreshes all Cooldowns when activated.
- There is a new Capsule to Evolve your Crest a stage per hit.
- There is a new Capsule to fully stack stacking Items and/or add some stacks to infinite stacking Items.

Camp Despawning:

- Once the Camp Leader of a Normal Jungle Camp is killed (2/3/4/5 Camp), the remaining Monsters will now despawn after 10s of not being in combat.

Fountain Diving:

- Enemy Fountains no longer 1-shot you upon entering their Zone.
- Upon standing in the Enemy Fountain’s Zone, you now receive ramping true damage instead.
- There is a new Camera Lens Effect & SFX to signify when you enter the Enemy Team’s Fountain.

Client Prediction Adjustments & Blink Rubberbanding:

- Certain abilities (such as Boris Ultimate, Ranged Basic Attacks, Melee Basic Attacks, Bayle Ultimate, and Crunch Empowered Right Crunch will no longer yoink you back or hit you if you manage to get a small distance away from the original location, such as by blinking out of their path.

Enhanced Airborne Hero Shadows:

- Ally and Enemy Heroes now cast a shadowy decal beneath their location on the ground when they are in the air.
- This will make it easier to tell where Flying Heroes such as Howitzer and Wukong precisely are when they are above you, as you will be able to see their shadow directly below them on the ground.

Respawned Inhibitor Clarity:

- Respawned Inhibitors now show a purple material around them to signify they are disabled and do not attack, adding more clarity.

Buff Dropping (Red/Blue/Mini):

Mini Prime:

- Mini Prime now drops its buff on the floor slightly in front of it when it dies, rather than being granted to the killer. The Buffs last for 30s on the floor.
- The first Ally Hero to walk over it gets it. Enemy Heroes cannot pick it up but it will appear greyscale for them at the location.

Red & Blue Buff:

- From 20:00 onwards, Red & Blue Buff now drop an ADDITIONAL Buff Pickup at their original spawn location, that lasts in the world for 30s.
- The first Ally Hero to walk over it gets it. Enemy Heroes cannot pick it up but it will appear greyscale for them at the location.
- Red & Blue Buff are now a slightly different Color when Buff Dropping is active (at 20:00).
- In other words, Junglers can now kill their Buffs late-game, and let an Ally pick up an additional copy of that buff.

Tower Platings Expanded:

- Tier 1 Outer Tower Platings no longer disappear at 13 minutes and are now present for the entire match.
- Tier 2 Inner Towers now also have Tower Platings for the entire match.

Ground Targeting Improvements:

- Ground targeting abilities now aim directly from the Camera reticle, rather than from the Hero’s model. This will reduce the amount of times an ability clips against a wall unintentionally.
- Ground targeting abilities now place at the centre of your reticle, rather than being slightly offset to the left.

Aim Assist Tuning:

- Aim Assist for Controllers has been adjusted to be slightly less sticky, while improving other areas of it that should make the gameplay experience smoother for Controller Users.

Item Effect Stat Tracking:

- A variety of Items now track various stats (such as how much damage they have dealt in a game, among other stats). To see them, hover over yours (or another Player’s) Items on the scoreboard.

Recalls - Damage Over Time (DoT):

- Damage Over Time (DoT) Damage Effects no longer interrupt Recalls.

Custom Games - Additional Modes:

The following modes have been added to Custom Games, and are available to play at any time:

- Brawl
- LABS: Daybreak

Daybreak v7

We're approaching the final stages of development, and this patch introduces a significant number of gameplay and map updates, alongside the first environmental dressing pass using existing assets.Please note: This is not the final dressing pass - far from it. Everything included in this update is completely placeholder work intended to improve the map for the upcoming tournament while larger-scale visual improvements are still in progress.

What's Changing

- Duo Lane Adjustments
- Mid Lane Adjustments
- Jungle Adjustments
- Pit Adjustments

Environment Dressing

The primary goal of this initial dressing pass is to shift the map's focus away from its current visual simplicity and toward capturing the overall feel and atmosphere of Sanctuary. This pass is intended to establish the right mood and gameplay readability while we continue making core map changes.A complete visual overhaul and final dressing pass will take place once the gameplay layout has been finalized.

Daybreak Full Mechanics Breakdown:

General Gameplay Changes

- Recall Time: Decreased from 8s to 7s.
- Death Timers increase more aggressively at 30 minutes, instead of 25 minutes.
- Teleporters unlock at the start of the game instead of 480s.
- Teleporter Early cooldown reduced to 120s from 180s.
- Teleporter Late cooldown now triggers at 20:00.
- Teleporter Late cooldown reduced to 90s from 120s.
- WorldShift Removed.
- Shaper Removed.
- Seedling Removed
- Movement speed is reduced by 15 compared to Sanctuary.
- 1 Additional Gold buff added to duolane.
- 1 Additional Cyan buff added to offlane.
- Homeguard speed boost added to Jump Pads upon player landing, granting then +400 movement speed, decaying over 9s.
- White Camp Respawn Time increased from 120s to 135s.
- Red & Blue Buff Respawn Time increased from 250s to 255s.

Shrines

Shrines are a new mini objective, with 2 being present on the map near each side-lane for teams to fight over. Killing them grants global gold, permanent Ability Haste, and bonus damage to Towers for your team!Stats:

- Spawn time: 120s
- Respawn time: 240s
- Health/Max Health: 650 → 3,100
- Basic Armor: 0
- Ability Armor: 0
- Shrines grant +2 Ability Haste to the killer permanently.
- Kill Gold: 50 Global Gold
- Grant everyone on the Killing team +8% true damage to Towers (Max Stacks: 2).

Statue States

- White: Not taken
- Red: Taken by enemy
- Blue: Taken by team

Jungle Monster Changes

Black Large (2)

- Max Health decreased from 1650–2570 to 1550–2470.
- Damage increased from 20–110 to 22–122
- Out-of-combat Health Regeneration increased from 89.1–164.1 to 178.2–328.2.
- Gold reward increased from 44 → 60.
- CS reward decreased from 3 to 2.
- XP reward (1–15) changed from 150/150/153/153/169/169/199/199/229/229/259/259/289/289/319 to 150/150/172/172/175/175/210/210/230/230/255/255/280/280/285.

Black Medium (2)

- Out-of-combat Health Regeneration increased from 51.6–86.6 to 103.2–173.2.
- Gold reward increased from 30 to 43.
- XP reward (1–15) changed from 80/80/88/88/93/93/105/105/118/118/130/130/143/143/156 to 80/80/92/92/97/97/107/107/117/117/127/127/137/137/147.

Grey Large (3)

- Damage increased from 20–90 to 26–106 (base damage +6; per-tier growth 7 → 8).
- Out-of-combat Health Regeneration increased from 87–129.5 to 174–259.
- Gold reward increased from 46 to 65.
- CS reward decreased from 3 to 2.
- XP reward (1–15) changed from 75/75/78/78/88/88/113/113/138/138/163/163/188/188/213 to 75/85/87/87/95/95/115/115/135/135/155/155/175/175/195.

Grey Small (3)

- Out-of-combat Health Regeneration increased from 36–66 to 72–132.
- Gold reward increased from 29 to 38.
- XP reward (1–15) changed from 45/45/46/46/52/52/70/70/88/88/106/106/124/124/142 to 45/50/51/51/56/56/70/70/84/84/98/98/112/112/125.

White Large (4)

- Health decreased from 1400–2320 to 1250–2220.
- Damage decreased from 20–100 to 25–125.
- Out-of-combat Health Regeneration increased from 55.6–108.6 to 111.2–217.2.
- Gold reward increased from 31 to 43.
- XP reward (1–15) changed from 92/92/96/96/109/109/138/138/167/167/202/202/237/237/272 to 92/103/106/106/116/116/139/139/162/162/190/190/218/218/246.

White Medium (4)

- Max Health: Level 1–5 reduced by 20 (800/1000/1060/1120/1180 to 780/980/1040/1100/1160); Level 6–15 values unchanged.
- Out-of-combat Health Regeneration increased from 50.05–81.55 to 100.1–163.1.
- Gold reward increased from 18 to 26.
- XP reward (1–15) changed from 54/54/55/55/68/68/83/83/98/98/113/113/128/128/143 to 54/60/61/61/71/71/83/83/95/95/107/107/119/119/131.

White Small (4)

- Out-of-combat Health Regeneration increased from 33–52.8 to 66–105.6.
- Gold reward increased from 12 to 16.
- XP reward (1–15) changed from 30/30/31/31/36/36/46/46/56/56/66/66/76/76/86 to 30/34/35/35/39/39/47/47/53/53/61/61/69/69/77.

Brown Medium (5)

- Damage increased from 15–85 to 18–108.
- Out-of-combat Health Regeneration increased from 66–115.5 to 132–231.
- Gold reward increased from 36 to 51.
- CS reward increased from 1 to 2.
- XP reward (1–15) changed from 65/65/68/68/78/78/96/96/114/114/132/132/150/150/168 to 65/65/75/75/83/83/98/98/113/113/128/128/143/143/158.

Brown Small (5)

- Gold reward increased from 17 to 22.
- XP reward (1–15) changed from 25/25/26/26/30/30/38/38/46/46/54/54/62/62/70 to 25/25/29/29/32/32/38/38/44/44/50/50/56/56/62.
- Damage decreased from 125-335 (+15 per Level) to 110-208 (+7 per Level)
- XP Reward increased from 400 to 500.

Red Buff

- Max Health decreased 2,550–4,230 to 2,450–4,130.
- Damage increased from 20–160 to 36–176.
- Out-of-combat Health Regeneration increased from 112.5–193 to 225–386.
- Respawn Time increased from 240s to 255s.
- Gold Reward increased from 125 to 165.
- CS Reward increased from 5 to 6.
- XP Reward increased from 160-340 to 160-320.

Blue Buff

- Max Health decreased from 2,550–4,230 to 2,450–4,130.
- Damage increased from 20–160 to 36–176.
- Out-of-combat Health Regeneration 112.5–193 to 225–386.
- Respawn Time 240s to 255s.
- Gold Reward increased from 125 to 165.
- CS Reward increased from 5 to 6.
- XP Reward decreased from 160-350 to 160-320.

Cyan Buff

- 2 Cyan Buffs are now Present in Offlane, but their rewards are roughly halved.
- Initial Spawn Time decreased from 180s to 150s.
- Respawn Time decreased from 180s to 160s.
- Max Health decreased from 1150-2475 - 1050-2450.
- Gold Reward decreased from 60 to 30.
- XP Reward changed from 65 (+8 per Minute) to 70/70/75/75/80/80/85/85/90/100/110/115/120/120/120.
- Max Health Regen On Kill decreased from 20% to 10%.
- Max Mana Regen On Kill decreased from 20% to 10%.

Gold Buff

- 2 Gold Buffs are now Present in Duo Lane, but their rewards are roughly halved.
- Max Health decreased from 1100-2425 to 800-2200.
- Initial Spawn Time decreased from 180s to 150s.
- Respawn time decreased from 180s to 160s.
- XP reward changed from 80 to 40.
- Gold reward decreased from 80 (+4 per Minute) to 60.

River Buffs

- Grey Buff Movement Speed increased from +55 to +100.
- Green Buff Shield Max Health Scaling increased from 12% to 18%.

Enhanced River Buffs

- Initial spawn time increased from 17:00 to 21:00 minutes.
- Grey Buff Movement Speed increased from +55 to +100.
- Grey Buff out-of-combat Movement Speed increased from 8% to 15%.
- Orange Buff Omnivamp decreased from 8% to 5%.

Daybreak Invitation Tournament

On Saturday August 15th & Sunday August 16th, a 2-day Daybreak Invitational Tournament is happening. This will feature 8 Teams composed of the Top Players from NA PCC Summer!This event will showcase the Daybreak Map in a more high-stakes environment, allowing us to gather deeper feedback on all things Daybreak as the best players from the North American Region put it through its paces!For the Format, it is a Player Draft Event, meaning 8 Captains have been pre-selected from the Top NA PCC Summer Teams, who then draft the rest of their squad from the remaining PCC Player pool.The Teams are competing for the grand prize of $1,000 and representation within the Daybreak Map when it fully releases, as well as additional Platinum Prizes of 50K & 25K for 2nd and 3rd place!Finally, a Devs vs VennyVens (Reigning EU PCC Summer Champions) showmatch will be kicking off the event, so be sure to tune in to see if the VennyVens have what it takes to bring down the people’s champ, RGSACE!Event Schedule:

- Saturday 15th August - [10am ET / 4pm CEST]: Dev Showmatch + Top 8 Swiss Bracket.
- Saturday 16th August - [10am ET / 4pm CEST]: Top 4 Double-Elimination Finals Bracket.

Gameplay Balance

For the full balance details, head over to our website!

Update 1.16: Aegis of Dawn is LIVE! · Predecessor patch notes · SteamPeaks