Update Notes for 14th October 2026

major update

ZedFall: Outbreak · published · build 25942705

Bug Fixes

  • Scavenge: Fixed the first person location markers to be accurate for that FoV.
  • Scavenge: Try Again now rebuilds the structures blown up in the previous run.
  • Scavenge: packs now spawn evenly around you, so the north of the map is no longer left empty, and new packs keep up when you travel a long way.
  • Scavenge: Stopped some salvage from landing inside objects when the structures were destroyed.
  • Tower Defence: A player who disconnects no longer loses coins when they rejoin.
  • Tower Defence: Stopped Tesla arcs from hitting Summoner zombies still underground.
  • First Person: Customise Character now shows the mouse cursor when you open it.
  • First Person: Fixed showing "Click to look around" after closing the pause menu.
  • Fixed flickering textures and surfaces from certain angles on several maps.
  • Fixed the tutorial's "burn 8" step finishing after only 4 kills.
  • Fixed an issue where holding the interact button at interaction spots would cause the UI to open and close.
  • Fixed several ways a bad connection could close the host's game.
  • Stopped the inventory or quest log from staying open after a run ended with them open.
  • Slows, burns and bleeds no longer come back at an earlier, stronger strength.
  • Losing connection with the pause menu open no longer leaves it stuck over the menus.
  • A controller that disconnects mid-game no longer leaves you firing and moving.
  • A controller can now cancel a keyboard rebind.
  • The short intro after the splash screen can no longer be skipped by an accidental second press.
  • The camera now always starts zoomed out, and the loading-in cutscene and first person no longer turn dark and foggy if you had zoomed in.
  • Zombies in very large hordes now stumble and flinch at the right speed.
  • The quest tracker no longer sits too low in the Base Camp after a co-op run.
  • Picking up the flamethrower or Ice Gun mid-swing no longer leaves it out of your hands.

General Changes and Improvements

  • Low End Laptop mode has been removed.
  • The Health packs, Medic pack cosmetic, Ambulances, Army camp Hospital roof, Medic Achievement have all had their cross changed to green.
  • New graphics settings available; Texture Resolution, Anti-aliasing, Horde smoothness and Ground detail, plus a new frame rate cap and Brightness up to 300%.
  • 11 new Steam achievements have been created.
  • You can now type spaces in your character's name.
  • Some of the bigger objects now have collision.
  • Players can now shoot over smaller objects that have collision, for example barrels and rocks.
  • Visual and quality improvements for the main menu background.
  • Improved UI for the settings menu and added additional configurations.
  • Huge visual improvements and optimisations for all items and objects across all of the maps.
  • Re-worked and improved Hair, beards and eyebrows and the character's body box has been decreased in size.
  • The Engineer can now equip the Survivor Backpack cosmetic.
  • Killed infected now burst into chunks in their own colours, with blood streaks.
  • Improved fishing models.
  • Improved the visuals of the experience orbs.
  • The team panel now lights up a teammate's row while they talk using voice chat.
  • Quartermaster: Power Up Duration now gives +5% a rank (was +10%).
  • Scavenge: The Mega Abomination now gets a cinematic entrance instead of just appearing in front of the camp.
  • Scavenge: Zombie spawn positions have been improved.
  • Scavenge: The Get Off My Lawn quest now needs 20,000 kills (was 25,000).
  • Scavenge: Off-screen Salvage in the Scavenge mode now gets one arrow per pile, showing how many are in that pile.
  • Scavenge: up to 500 infected can be on the map at once (was 480).
  • Scavenge: demolition charges are now bundles of dynamite. They have a better model and fuse animation when attached to a structure and detonated.
  • Scavenge: Summoners have now been added to the map.
  • Scavenge: During a siege horde, anyone who stays in one spot outside the camp for 20 seconds has zombies climb out of the ground around them. These zombies can be identified by their yellow eyes.
  • First Person: A new, more detailed rifle with a bigger muzzle flash, ejecting brass and glowing tracer rounds.
  • First Person: A new knife for the quick melee, and dashing now drops your view to crouch height as you slide.
  • First Person: New detailed models have been created for the weapon drops (Ice Gun, Flamethrower, Lightning Gun, Lazer Swo
  • First Person: New hands with fingers and thumbs that hold the rifle naturally, and arms that bend at the elbow.
  • First Person: Night Swarm bats now fly above your view instead of the top of your view.
  • First Person: A microphone icon now shows while you talk on voice chat.

Halloween Event (14 October – 7 November)

  • The Halloween event will be running from 14th October to 7th November.
  • The main menu and the Base Camp have been decorated for Halloween, with a Halloween logo and a newly created Halloween cover of the title music.
  • New event currency: Candy Corn. Any kill in any mode has a chance to drop one, and when picked up the whole party gets it.
  • A witch has set up shop in the Base Camp, selling 14 Halloween cosmetics in return for Candy Corn:
    • Hats and masks: Jack-o'-Lantern, Witch's Hat, Skull Mask, Reaper Hood, Devil Horns, Cat Ears, Mummy Wraps
    • Outfits: Skeleton Vest, Mummy Bandages, Vampire Cloak
    • Back: Bat Wings, Reaper's Scythe
    • Hip: Grave Lantern, Glowing Ghost