Endless Firepower Early Access
We finally did it, after month and months or hard work and learning we have finally finished the core of the game, enough where we can start allowing the community at large to try it and begin suggesting additions to make the game even crazier! The entirety of the core content is in and ready to be expanded on which is exactly what we want to do. New environments, new weapons, new bosses, new enemies, more perks, more classes, and more craziness. It's our goal by the time the game is finished to have numerous crazy possibilities in each weapon and environment that continues to get more and more insane as you go. With each major update going forward we wanna add some major new pieces of content.
This is our first game and we wanna make it the best we can so if you have ideas or suggestions we are more then willing to work on them and make this game just a wacky fun crazy amalgamation of community ideas combined with the roadmap we already have in place for future content.
Added
- Added crystal projectile
- Added plasma projectile
- Added orb projectile
- Added mine projectile
- Added grenade projectile
- Added spool up fire mode
- Added spool down fire mode
- Added two round burst fire mode
- Added three round burst fire mode
- Added to the snow environment
- Added new recoil system to the weapons
- Added player hit and death sounds
- Added engineer class
Changed
- Increased speed of roller and bomb bot
- Increased force of weapons/shields being dropped by the boss
- Inverted vending machines SHOULD be fixed
- Slightly increased shotgun damage drop off range
- Soldier Class Balance
- Grenade now throws further
- Grenade has slightly bigger explosion radius
- Grenade will now explode on impact
Walker Boss BalanceChanged sniper laser to yellow and it now turns to red 1 second before firingHoming missiles explode after a few secondsLowered damage of homing and normal rocketsSentries ability has higher cooldownRemoved
Bug Fixes
- Fixed roller heads not being able to be damaged
- Fixed grenade showing double damage numbers
- Fixed weapon and shield stats displaying even after death
- Fixed drone dropping to much money
- Fixed bomb bot merging into each other
- Fixed being able to scale the walls in the snow environment
- Fixed phaser ability having damage drop off
- Fixed shield recharge showing better when it's actually worse
- Fixed roller and bomb bot not moving properly
- Fixed bomb bot showing health inside of the bomb
- Fixed bomb bot not always detecting the player when on slopes
- Fixed weapon and shield stats not showing the correct interact message
- Fixed restarting run / starting a new run in a different map causing the game to break and never start a new run
- Fixed enemies not always hitting the player when they should
- Fixed projectiles going through enemies and not damaging them
- Fixed items hovering above the ground
- Fixed projectiles with homing infinitely circling roller bots
- Fixed grenade ability not counting as ability kill
Hotfix 1
Changed
- Lowered roller robot health
- Increased boss loot
- Minor performance tweaks
- Disabled shotgun from having grenade and mine projectile types
- Change room size from 3 parts to 2 but increased the amount of rooms from 3 to 4 so runs will be ever so slightly longer but a lot more optimized for late game.
Removed
- Removed crouch key from options
Bug Fixes
- Fixed homing projectiles not working
- Fixed sniper scopes having infinite zoom
- Fixed guns having a scope but not being able to use it
- Fixed winter boss room boss aggro
Hotfix 2
Bug Fixes
- Fixed holding sprint button while not moving still giving accuracy penalty
- Fixed battle buddy damage drop off
- Possibly fixed enemies sometimes going into the walls
- Possibly fixed rollers sometimes going into the crates
- Possibly fixed enemies falling into the thruster pit