Godot Engine · published
After 9 months of development, Godot 3.5 is out and it comes fully packed with features and quality of life improvements!
While most development focus is on our upcoming Godot 4.0 release, many contributors and users want a robust and mature 3.x branch to develop and publish their games today, so it's important for us to keep giving Godot 3 users an improved gamedev experience. Most of work was aimed at implementing missing features or fixing bugs which are critical for publishing 2D and 3D games with Godot 3.x, and at making the existing features more optimized and reliable.
Godot 3.5 is compatible with Godot 3.4.x projects and is a recommended upgrade for all 3.4.x users.
New features include:
If for some reason you do not want to upgrade, you can switch to the stable-3.4 beta branch to stay on Godot 3.4.5-stable.