Myoka: First Person View Demo · published
Flight model — major rework
Physically correct airframe inertia. The quad now uses the real measured moments of inertia of a 5" 6S build instead of values derived from its collision shape, which were roughly 25× too light. This is the biggest change in the update and it affects everything about how the aircraft rotates.
Eliminated a persistent high-frequency oscillation. A 110–140 Hz resonance was present in every previous build — it's what made the motors sound and feel "dirty" during low-throttle rotations, free-falls and powerloop exits. Measured body-rate noise dropped from 19–85 dps to 1.6 dps.
Inverted flight fixed. The quad now falls correctly when inverted instead of skipping and hanging. Powerloops and inverted descents behave properly.
Free-fall momentum. Throwing the quad now carries speed and glides the way a real one does, instead of braking short.
Landing fixed. The quad settles on the ground instead of bouncing off it.
Yaw authority corrected.
Descent feel — cleaned up grit during fast vertical descents.
Vibration model
Rebuilt as three separate sources — motor, propeller and frame — each calibrated against real Betaflight blackbox logs rather than a single blended noise knob.
Frame resonance reworked, and the noise simulation now runs at a higher internal rate for accuracy at high RPM.
Audio
Night ambience now plays. The nighttime coquí forest bed was being silently stripped from packaged builds — it worked in development and was missing in the shipped game. Daytime ambience was affected by the same bug.
Interface
Tuning menu sidebar now fits a 1080p screen — buttons were being cut off at the top and bottom.
Controller enumeration and device selection now work in the shipped build.