StackOn · published
[Combat Fixes and Improvements]
·Fixed an issue where some combat event states were not properly cleared after multiple battles merged.
·Fixed an issue where the Thorn Shield set bonus, which restores 8 HP to all allies at the start of combat, did not take effect.
·Fixed an issue where errors when loading saved character attributes could set maximum HP to 0 and cause characters to die unexpectedly.
·Adjusted the level-up progress display to prevent it from briefly appearing full after the actual progress had reset to zero.
[Scavenger and Random Event Fixes]
·Fixed an issue where the turn could get stuck if the Scavenger and a passing Wanderer appeared during the same turn.
·Fixed an issue where the turn could fail to end properly if the Scavenger appeared alongside random events such as the Ratfolk or Noble.
·Fixed an issue where items sold by the Scavenger would occasionally display as null.
·Fixed issues where the Wanderer trait could spawn test monsters and some monsters had incorrect HP values.
[Production and Crafting Fixes and Improvements]
·Fixed an issue where adding materials during multi-turn production could change the recipe or reset production progress.
·Adjusted recipe selection to prioritize valid recipes that consume more materials.
·Fixed an issue where crafting recipes were not correctly matched to the order and quantities of materials in the stack.
·Fixed an issue where a progress bar could remain on a character after crafting materials were removed.
·Fixed an issue where a character removed from a production building would still display a production progress bar on its own.
·Fixed crafting event configurations for certain character traits.
·Adjusted trait activation rules so the relevant traits now trigger correctly across different production methods, including standard character crafting and Spinning Wheel production.
[Smithy Fix]
·Fixed an issue where equipment could sometimes be upgraded at the Smithy without consuming fragments.
[Card Auto-Stacking Fixes and Improvements]
·Fixed an issue where dragging the target stack while a card was being taken out of a backpack and automatically attaching to it could freeze the game.
·Adjusted card auto-stacking priorities.
·Items produced through production or gathering will first attach to a compatible building, then to a stack of the same card type.
·Cards taken out of backpacks will no longer automatically attach to buildings.
·Cards produced by crushing equipment will prioritize stacks of the same card type.
·Standard cards produced through character crafting will prioritize stacks of the same card type.
[Canteen and Eating Fixes and Improvements]
·Fixed incorrect food counts and an issue where the displayed count could briefly double when food was taken out of a backpack.
·Adjusted how food from the Canteen is used and how leftovers are returned.
·Food taken from the Canteen will now return to the end of its stack if it is not fully consumed.
·Adjusted eating animations in towns and dungeons so they gradually speed up over time.
·The quick-focus list will now be temporarily hidden while characters are eating and restored afterward.
[Dungeon Fixes]
·Fixed an issue with the Comeback safety-net check when no backpack remained after a failed dungeon expedition.
·Fixed an issue where dungeon information could display as <null> after loading a save.
·Fixed an issue where losing all characters after the dungeon exit appeared would not properly display Defeat or return the pass, leaving the Rune Gate unusable.
[Interface and Controls]
·Fixed an issue where the tutorial list and individual tutorial screens could not be closed with Esc.
·Fixed an issue where the settings screen could not be closed with Esc while the game was paused.
·Added quick-focus buttons for quests, characters, the Market, and the Town Center.
·You can now use WASD to move the camera while dragging cards.
[Town Tech Tree Improvements]
·Added drag-to-pan controls to the town tech tree screen.
·Adjusted how tech tree nodes appear: they now reveal one ring at a time by tier, with the animation gradually speeding up.
·Closing the tech tree now stops any unfinished node-reveal sequence.
·Reopening the tech tree restarts the node-reveal animation at its initial speed.
[Turn Flow Improvements]
·Adjusted the execution speed of town turn events so they gradually speed up as the event sequence continues.
·Reduced overall waiting time during turns with many events.
[Localization Improvements]
·Added Russian language support.
·Added automatic detection of the system language at startup, with the corresponding game language selected by default.
·Reviewed localization text throughout the game and corrected some text display and translation issues.
[Performance Improvements]
·Improved overall game performance for smoother gameplay.
[Camera Movement Improvements]
·Adjusted camera movement controls for a smoother experience.