Version 0.9.1.0 reworks map making

Erevael Playtest · published · build 25853986

This update rebuilds the two map minigames and the map commissions that pay for them, and fixes a few things players ran into. It's live in the demo now.

Map making

  • Map Writing and Map Alignment now use the same colors as the world map.
  • Maps move a whole hex at a time as you drag and lock only on the exact spot.
  • An Overlap button sets how the two maps are drawn over each other: Center, Wedges or See-through.
  • Practice from the Minigames menu runs on real maps from the world generator.
  • Your map shows land you've surveyed or have on paper, not land you've only walked past.
  • A settlement's chart now follows its roads and paths instead of straight lines to its trading partners.
  • Found maps can be studied at any time.
  • Both lessons are rewritten, with new clips in all 12 languages.

Map commissions

  • The offer shows the most a job can pay in coins and Scholar experience. Jobs in regions farther from home pay more.
  • Pay grows with how much of the map you fill in.
  • Experience and your standing with the town grow with how much of it is right. A wrong hex, road or settlement costs standing; a blank costs nothing.
  • A town that stops trusting you stops offering map work.
  • The result shows the map's Quality and Accuracy.

Fixes

  • Creatures standing still now appear as soon as they come into sight.
  • The rustle that marks a hidden creature is much easier to spot.
  • Hovering a hex near the bottom of the screen shows its details again.
  • Text that didn't fit in several languages now fits, and the town map hint wraps instead of cutting off.
  • English text uses US spelling throughout.
  • Traditional Chinese: two terms no longer revert to old wording.

— DAB Vibe Gaming

Version 0.9.1.0 reworks map making · Erevael Playtest patch notes · SteamPeaks