HALFTIME Manager 1.0.12

HALFTIME Manager · published · build 24762533

This time it is almost all about things that were already there but never really worked.

Crests and world

  • The crest you pick now actually shows up in the game. Before it just vanished, and you could not change it either.

  • 787 symbols to choose from, plus colour, size and position.

  • Names and sponsors now come from 53 countries instead of 6. The leagues stay the same, it just does not sound identical everywhere anymore.

Board

  • The season objective follows the squad you have today. Finish fourth and you no longer get handed "avoid relegation" again.

  • You can talk to the board and negotiate the objective, twice per season.

Ticket price

  • There is now a curve below the matchday takings. You can see what your price does to revenue and attendance before you set it.

  • The important part: below the usual price, not a single extra spectator turns up. A top-flight club was giving away 459,000 per home game that way.

  • Free tickets are now a campaign for one specific match instead of a slider you set once and forget.

Training

  • The screen finally shows what your sessions are worth: per player, per week, for each of the six abilities. If your plan is no good, you notice on Monday.

AI clubs

  • Clubs competing at the top now have the squad for it. The best clubs were six players short.

  • The AI pays better attention to fitness: training, pressing and the fitness centre.

Matchday

  • Live matches no longer get stuck. There were three separate causes that all looked the same.

  • Six clubs permanently played with ten men. Now a goalkeeper goes outfield if that is what it takes.

Other

  • Every build is checked against old savegames. Your career survives the update.

  • The kit view scrolls properly now.

  • Children in the stands had oversized heads.

  • The ticket price table was too narrow.

Tell me what you run into.