HALFTIME Manager · published · build 24762533
This time it is almost all about things that were already there but never really worked.
The crest you pick now actually shows up in the game. Before it just vanished, and you could not change it either.
787 symbols to choose from, plus colour, size and position.
Names and sponsors now come from 53 countries instead of 6. The leagues stay the same, it just does not sound identical everywhere anymore.
The season objective follows the squad you have today. Finish fourth and you no longer get handed "avoid relegation" again.
You can talk to the board and negotiate the objective, twice per season.
There is now a curve below the matchday takings. You can see what your price does to revenue and attendance before you set it.
The important part: below the usual price, not a single extra spectator turns up. A top-flight club was giving away 459,000 per home game that way.
Free tickets are now a campaign for one specific match instead of a slider you set once and forget.
The screen finally shows what your sessions are worth: per player, per week, for each of the six abilities. If your plan is no good, you notice on Monday.
Clubs competing at the top now have the squad for it. The best clubs were six players short.
The AI pays better attention to fitness: training, pressing and the fitness centre.
Live matches no longer get stuck. There were three separate causes that all looked the same.
Six clubs permanently played with ten men. Now a goalkeeper goes outfield if that is what it takes.
Every build is checked against old savegames. Your career survives the update.
The kit view scrolls properly now.
Children in the stands had oversized heads.
The ticket price table was too narrow.
Tell me what you run into.