HALFTIME Manager · published · build 24797482
Today's update comes with a few larger changes.
New Club statistics tab: numbers for every club in your league pyramid, split by league, cup and European competition.
The final is now played on neutral ground.
Main round matches are now shared out more evenly among the hosts
At the end of the season your coach asks whether he may stay and names his price.
You now see what sacking a coach costs, and only after that do new applicants appear - not 100% realistic, but it is more fun that way
Major UI improvement: the tables scroll instead of paging, and the table header stays visible at all times.
A tier can now consist of several divisions. Groundwork for one of the next updates, with regional leagues
The academy has "candidates" instead of "talents" on a table, and the imprint window closes with the first performance test.
Contracts: anyone signing after the final matchday got a contract one year shorter than promised.
Various UI improvements.
The soundtrack has 24 tracks instead of 18
Known issues
Performance is not where I want it to be, and plenty of quick machines cannot run the game on the Quality performance profile. I am trying to address this by having the game pick a profile itself and reduce detail. The crowd is fairly demanding: every one of up to 1000 spectators is drawn and animated on every step.
Tell me what you run into. A big thank you today goes out to Bondaro for his playtest. A lot of what he noticed (or what I noticed watching him) has already made it into today's update.