HALFTIME Manager · published · build 25014701
The biggest update since launch. At the centre: a game world covering all of Europe, and an economy that fits the division you play in.
Alongside "Small Europe" there is now a second world: 52 associations, 199 sections, 3,064 clubs, 55 competitions. Real league structure, invented clubs. Switch under Mods, Game worlds.
The European cups hand out their places by association ranking instead of evenly.
The association coefficient now carries forward. What your clubs win in Europe moves the ranking over the years.
The click on "Next" is now four times faster. Even so it takes a few moments before the game world has played out its week.
Income and wages now depend on your tier.
Lose everything anyway and the club goes into administration: debts gone, club survives, nine points deducted.
Transfer fees are a multiple of the annual salary. A player costs what he earns.
Training camps: eight places, three on offer each break, each only once. The price follows your division; before, the cheapest one cost a fourth-tier club three times everything it owned.
Friendlies show the opponent, expected attendance and expected takings before you commit.
Various improvements for game world mods.
Your old career keeps running, nothing breaks. Even so: start a new one. The economy changed in too many places.
Thank you for all the reports in the comments. Almost every point above goes back to something one of you flagged, bugs and wishes alike. Keep them coming.