This is a small patch in which I wanted to improve the decisions gameplay offers. So that the gameplay would be more interesting and wouldn't often boil down to searching for the same powerful build or synergy
The Arena quest now offers a better reward
More rewards in secret rooms
Rebalanced: The number of items available from some merchants has been reduced, and the cost of rerolling the shop has been increased (This change was made because it was too easy to obtain the items needed for powerful builds)
Rebalanced: The damage of every weapon in the game has been rebalanced. So that it isn't always worth picking a higher rarity weapon sometimes it's better to keep a “weaker” weapon of a lower rarity that has an effect suited to a specific build, or if you've already upgraded it.
Fixed a bug where the first player couldn't see the cursor in split-screen mode