Devlog #1

Mirrorbane · published

After the playtest, we carefully reviewed your feedback, bug reports, and gameplay recordings. This helped us see the game from your perspective, understanding where questions or frustration arise and where the mechanics and interface need improvement.

We’ve taken your comments into account and made a number of changes, which you’ll see in the new demo, available from October 8.

Controls

  • Updated the hotkey list in the “Controls” tab in Settings.

  • Combat hotkeys have been reassigned: Journal - Tab, Deck - A, Draw Pile - Q, Discard Pile - W, End Turn - R or Enter.

  • Fixed a bug where selecting a card with a hotkey could end the turn. In the corridor, WASD keys now only move the party and no longer open the deck or other windows.

Combat

  • The “Instability” card now properly prevents the frontline hero from attacking: the next eligible hero strikes instead. The card does not affect the frontline hero’s skills.

  • Improved combat effect animations for some heroes.

Tavern and City

  • When you select a hero you can’t afford, the hiring cost is now highlighted in red and the “Hire” button is disabled.

  • Added a visual effect for upgrading a hero.

Localization

Fixed translation inaccuracies.

Thank you for taking part in the playtest! There are many more changes and exciting features still to come, so stay tuned for updates!