UPDATE!

POPAPOM Playtest · published · build 24985161

Special thanks to Tio Alex, who found most of the issues fixed in this version!

  • We’re testing new color treatments for the background scenery to bring more vibrancy and personality to the environments;

  • Fixed a bug that could cause the game to freeze in Flipp’s shop if it couldn’t select the required number of items to generate the shop correctly;

  • The game will no longer advance to the next floor while there are still medium-sized gems on the screen;

  • Optimized the Fire Staff, preventing major FPS drops when using it;

  • Fixed minor menu navigation issues;

  • Fixed a bug that could make Murphy move ridiculously fast;

  • Fixed the player sprite when collecting a heart after being defeated (this behavior can cause the player’s hitbox to reactivate inside walls, resulting in some strange collisions. This behavior is expected, and in future versions it may lead to some interesting effects 👀)

  • Fixed a softlock involving the Dice item when it rolled a 2 and the player defeated the last monster before the new monsters had spawned.

We’re also testing different screen resolutions. Some UI elements will probably be slightly out of place for now. We’re working to achieve a better result ;)

For the next updates, we want to share more about the new content coming in the full version of the game. Follow us to see what’s coming next!

UPDATE! · POPAPOM Playtest patch notes · SteamPeaks