Daluob - 大萝卜 Playtest · published
【August 11 Playtest Update】
Thank you all so much for your continued support! This update focuses on the freezes and softlocks that have had the greatest impact on gameplay. We’ve also increased gear drop rates and made Elite enemies less punishing.
We’ve been uploading builds frequently, but Steam does not always download the latest build automatically. Please update the game manually to avoid running into game-breaking bugs that have already been fixed, nya~
How to do it: Right-click the game in your Steam Library → Properties → Installed Files → Verify integrity of game files
TL;DR, nya~
· Fixed an issue where completing Idle Mode while an active run was in progress could accidentally clear the active run’s state. This could make equipped skills unusable until they were obtained again, or even softlock the game entirely
· Fixed Iai-style and similar skills becoming stuck when Idle Mode completion, skill dragging, Multicast, or gem effects overlapped
(We tested every case found in the uploaded logs, along with every scenario Save-chan could think of. If we missed anything, please bonk us with the details, nya~)
· Doubled the drop rate of Rarity 5 gems and increased the drop rates of gems that reduce Stat Requirements or Level Requirements
· Reduced both the spawn rate and overall combat difficulty of Elite enemies
· Fixed an issue that could cause ratings to be lower than intended under certain conditions
Other Fixes and Improvements
【Combat & Multiplayer】
· Fixed certain effects not applying correctly to non-host players, including Toughness consumption, Toughness removal, and movement force applied to the user
· Fixed incorrect positioning for non-host players when using Backstep Slash
· Fixed Aluya’s “Determination Factor” sometimes failing to generate or trigger
· Fixed some percentage-based bonuses not taking effect correctly
· Residual skill-dragging states and temporary Multicast effects are now properly cleared when Idle Mode ends or a new mission begins
【Idle Mode & Equipment】
· Equipment can now be equipped or replaced directly by dragging it in the Idle Mode screen
· Fixed an issue where the old item had to be unequipped before it could be replaced correctly
· Fixed old equipment icons remaining on screen or appearing enlarged after an item was replaced
· Fixed equipment worn during Idle Mode being automatically unequipped when Idle Mode ended
· Fixed drag-and-drop issues affecting equipment and gems
· The equipment list no longer jumps back to the top after equipping or unequipping items during Idle Mode
· Equipment can now be filtered by slot and rarity
· Fixed flickering in the stats panel for equipped skills
· Fixed percentage stats being displayed at 100 times their actual value—for example, an actual 20% Attack Speed bonus appearing as 2000%. This was a display-only issue and did not affect the actual bonus
【UI & System】
· Fixed the game freezing when selecting “Quit Game” from the main menu
· Esc is now disabled while the game is loading to prevent interrupted loads from causing save-data issues
· Reordered the keybind settings so Attack, Art, and Cast appear first
· Added a dedicated “Open/Close Shop” keybind
· Simplified several keybind labels and added an Esc prompt
· Fixed some environmental props not loading correctly
If you still encounter stuck skills or equipment display issues after updating, please let us know whether Idle Mode was active, whether you had dragged any skills or equipment, and whether Multicast or gem effects were active at the time. This information will help us track down the cause.
Thank you for testing and for all your feedback. Love you all ❤️