Daluob - 大萝卜 Playtest · published
This update mainly adjusts the inheritance rules for Bloodline Factors and continues to fix issues caused by running Idle Mode and in-run combat at the same time, meow.
Key Updates
· Fixed an issue where White Factors could not be inherited correctly, and greatly increased Factor inheritance rates.
· The first inheritance is now guaranteed to trigger an Attribute Factor. All subsequent inheritance results are random.
· Fixed an issue where entering in-run combat after starting Idle Mode could cause the character to suddenly gain multiple levels and freeze the game. Previously, leftover EXP was not properly cleared when a character was returned to the pool, causing it to be calculated together with EXP gained in the next run.
· Fixed an issue where some equipment could not be claimed, or could exceed the equipment capacity after being claimed.
· Improved the Gold calculations for selling equipment and optimizing Bloodlines.
Other Fixes and Improvements
【Idle Mode and Combat】
· Opening the Shop no longer pauses Idle Mode.
· Fixed an issue where remnants of an idle character’s health bar could appear in the active run when Idle Mode and in-run combat were running simultaneously.
【Multiplayer】
· Fixed an issue where the game could not start immediately after all players were ready and still required players to wait for the countdown.
· Fixed an issue where the host’s ready status was not displayed promptly.
· Fixed an issue where leftover data from players who had left the room could affect subsequent ready-state checks.
· Fixed an issue where leaving a room twice and then re-entering the game could prevent the N2 and N3 synthesis lists from lighting up.
【Bloodlines, Equipment, and Gems】
· When deselecting a Parent, if another Parent is still selected, the interface will now automatically return to that Parent’s corresponding tab.
· Adjusted the dragging limits of the Factor Preview panel so that it can no longer be dragged beyond the canvas boundaries.
· Fixed an issue where some Attack Speed Gems used invalid attributes, preventing their actual Attack Speed bonuses from taking effect.
· Improved the usability of the inventory scrollbar.
【Shop and Interface】
· Fixed an issue where unowned skills in the Shop were incorrectly read as higher-level skills, sometimes starting directly at Level 3.
· Fixed an issue where free rerolls became unavailable after the Investment Level reached its maximum.
· Fixed a display issue with the buttons in secondary confirmation pop-ups.
· Implemented some new skill icons.
· Fixed an issue where the bottom slot bar did not stretch correctly at certain resolutions, causing interface display errors.
【Skills】
· Added the corresponding skill types to Arcane and Lightning skills, allowing them to receive their related Discipline bonuses correctly.
Thank you for continuing to help us catch bugs. Love you all ❤️