【August 15 Playtest Update Announcement】

Daluob - 大萝卜 Playtest · published

This update adds new animations for guaranteed Factor generation, strengthens some of Aluya and Noel’s actions, and continues to fix issues involving Idle Mode, combat results, and interface interactions, meow.

Key Updates

· Added an animation for guaranteed Bloodline Level Factor generation.
· Strengthened Aluya’s Thrust, as well as Noel’s basic attack and heavy attack.
· Increased Noel’s strength after re-evaluating his performance with Attack Speed taken into account, and allowed some of his actions to be interrupted earlier.
· Fixed an issue where defeating a boss during Idle Mode could leave the game stuck on the Loading screen under certain circumstances.
· Fixed an issue where Fountain of Life and Judgment of Justice could not be obtained.

Other Fixes and Improvements

【Combat and Idle Mode】

· Fixed an issue where, if Ralka was not defeated before the countdown ended, defeating the boss afterward would not clear the remaining enemies, causing them to continue attacking players.
· Fixed an issue where some skills that increase or decrease Toughness could cause the current Toughness value to become negative.
· Fixed an issue where the Paladin Discipline’s Max HP INC failed to take effect under certain conditions.
· Fixed an issue where Guillotine did not receive its Fixed Damage bonus.
· Switching tabs is now temporarily disabled during mission results to prevent interface or data errors.

【Multiplayer】

· Fixed an issue where enemy health bars disappeared when an effect had 10 seconds remaining during multiplayer.
· Fixed an issue where the Paladin’s healing effects flickered and shifted for clients when the host’s Paladin character was moving.

【Bloodlines and Inheritance】

· Improved the presentation when obtaining skills through inheritance.
· Improved the guaranteed Factor star-up animation. The animation now plays at the corresponding star icon, and the icon is updated after the animation finishes.
· Fixed an issue where deleted equipment or Bloodlines would reappear after restarting the game.

【Equipment, Controls, and Interface】

· The R key no longer activates Cast by default and is now used only to open or close the Shop. Players can still manually rebind R to Cast in the control settings.
· Improved health bar transitions. Each health bar now represents 10,000 HP.
· Fixed an issue where a Gem’s icon disappeared after the Gem was socketed.
· Further fixed Gem and skill-slot dragging issues. Dragging a Basic Attack Gem from the inventory and then placing Basic Attack into a skill slot no longer causes the interface to freeze.
· Adjusted the layer of the selection highlight frames on the Strategy and Idle Mode interfaces so that they are displayed correctly above hovered objects.

Thank you for your continued support. Love you all ❤️