Cloudheim Update 30 Release Notes

Cloudheim · published · build 22458224

Hey, Runari!

We've pushed an update which addresses some issues you've reported. Note: 💬 indicates a change inspired by community feedback. If you’ve got an idea, let us know, it might end up in the game!

Improvements and Bug Fixes

  • 💬 Fixed the “Defeat the Mine Sentinel” quest on Frostvaldr

    • Replaced the missing boss with a new Golden Hollow boss, and updated the quest name

    • As a bonus, the new boss has 4 new unique weapons as loot! These do not have final icons

  • Enemy Codex

    • Fixed a bug where the number of times an enemy was defeated would only appear when on Odin Shell

    • Removed entries for enemy variants that aren’t unlockable on their own (defeating such a variant counts as defeating the base enemy type)

    • Added entries for several recently created enemies

    • Started adding lore and rarities to enemies

  • 💬 Using plunge attack into a damaging pool of water will no longer result in instant death

  • 💬 Changed price of “Crate (dark)” from gold to stardust

  • 💬 Improved collision and explosion handling on explosive barrels and miniature bombs. This fixes a variety of cases where lingering explosions could interfere with gameplay, such as using the Frostfire Bow at close range and causing premature explosions and bomb spawns

  • Fixed miniature bombs immediately detonating when kicked at high level

  • 💬 Weapons collected in combat collect properly again

Thank you for playing, and welcome to the skies of Cloudheim.

— Noodle Cat Games