Red Rising Playtest · published · build 25757287
Fixed an issue where Calliope's deploy ability allowed the player to gain the deployed card as part of the Lead action that deployed Calliope
Fixed an issue where Conversationalist's deploy ability did nothing
Fixed an issue where Darrow's deploy ability could apply to the wrong lane if Darrow was moved before confirmation
Fixed an issue where Orion's deploy ability allowed the player to gain the deployed card as part of the Lead action that deployed Orion
Fixed an issue where Theodora's deploy ability was not applying to Fitchner
Fixed an issue where Ragnar's deploy ability was not banishing a card and always provided 1 influence
Fixed an issue where Pax Au Telemanus could block Quicksilver from stealing helium
Moved the deploy ability confirm button below the deployed card
Added a confirm step when gaining a card from Lead actions
Added highlights to show interactable lanes during scout, reveal, and other lane selection interactions
Added highlights to affected cards before opponent actions are applied
Improved pacing of opponent turns
Fixed an issue where reveal actions could, in some cases, grant location bonuses as though the card was scouted
Click any card to enlarge it
Added a window in matches displaying a transcript of match events
Redesigned the deploy ability screens
When there is only one valid option and the deploy ability is not optional, the ability is now applied automatically
When there is only one valid option and the deploy ability is optional, that option is now selected automatically and persistently
Player hands are now displayed in turn order rather than in scoring reveal order
Individual card point contributions are now shown separately
Added a short initial tutorial teaching basic gameplay
Added contextual tutorials, triggered during early gameplay, to explain additional rules
Improved intro visuals
Click the banish pile to browse banished cards
Improved banish visuals