The Eldmyr Update is Live

major update

Cloudheim · published · build 23510112

Greetings, Runari!

The Eldmyr Update is out now!

Runari Rush, our brand new roguelite mode has arrived, alongside Eldmyr Marsh, a new massive Vault of the Gods island, Willow's shop with new unlockable character styles and emotes, and a plethora of combat improvements, quality of life changes, and bug fixes.

To celebrate, Cloudheim and the Supporter Pack are also on sale for 34% off for a limited time.

Runari Rush

Ashvyr's fire spreads across the realms.

Runari Rush is a brand new roguelite mode where you'll battle through collapsing worlds, unlock powerful upgrades, and race against an ever closing firestorm.

Choose your Origin, discover new weapons and abilities, and survive long enough to challenge Ashvyr's Champion.

Eldmyr Marsh

A new destination has appeared in the Vault of the Gods.

Explore six unique regions, battle dangerous new bosses, and uncover new loot, including a powerful new hammer. If you've been looking for your next adventure, Eldmyr Marsh is waiting.

Willow's Wonders

Willow has opened shop!

Earn Runebeans through Runari Rush and Character Trust, then spend them on new character styles and emotes to customize your Runari. If you've been waiting on some secret styles for your characters, they're finally here!

Plus Much More

This update also includes major combat improvements, ability reworks, new accessories, UI upgrades, audio improvements, and dozens of community requested fixes.

As always, thank you for helping us shape Cloudheim during Early Access.

Now gather your friends, enter the firestorm, and let us know how long you survive.

Read on for the full patch notes!

Full Patch Notes

Note: 💬 indicates a change inspired by community feedback. If you’ve got an idea, let us know, it might end up in the game!

What’s New

  • Runari Rush

    • Our brand new roguelite mode for Cloudheim

    • Play some easy tutorial quests in the Rush Lobby to get started 

    • Choose your Runari Origin - aka your starting loadout - and complete challenges to unlock more

    • Change your difficulty level for a greater challenge and more runebeans (higher difficulties change the fire storm’s behavior, enemy damage, enemy starting level, and how fast enemies grow stronger)

    • Earn gold by defeating enemies, breaking rocks, chopping plants, and smashing pots, and use it to unlock chests containing new weapons, skills, items and other upgrades

    • Enemies get more difficult as time progresses - make sure you’re growing stronger faster than they are

    • Break shrine pillars to get temporary buffs, like super jumps, giant mode, and more 

    • Complete a series of quests before challenging Ashvyr’s Champion to claim victory!

  • Willow’s Wonders

    • You can now find Willow on Arcadia or in Runari Rush, and she’ll trade you Runebeans for new character styles and emotes

    • Earn Runebeans by playing Runari Rush or by leveling up Character Trust

  • Eldmyr Marsh (new island)

    • Explore the island’s 6 unique regions

    • Fight 3 bosses across the island to gain new unique loot, including a new hammer

    • Use a Poisonous Egg (found by fishing or by feeding Odin Shell) at the Vault of the Gods to reach the marsh

Combat Changes ⚔️

  • 💬 Improved Lasso targeting accuracy in groups of enemies, making it more strongly prioritize the cursor position

  • Updated Rock Fall (increased size, number of rocks, and summoning speed)

  • Boomerang damage vs armor increased by 50%

  • Rapid Volley cooldown reduced by 50%, and increased armor damage by 50%

  • Crash main lightning bolt armor damage doubled

  • Tornado Ice Shards now deal damage on hit in addition to the jump pad, and have better initial aiming

  • Bumpkin Bumper impact damage increased by 50%

  • Improved Weapon Master enchant calculation to interact properly with other modifiers of the same type

  • Reduced the armor of Primal Treemask by 33% and some miscellaneous common Grobbs by 12.5%

  • Increased the armor regen timer for bosses on all difficulties

  • Fixed Mushroom Mages potentially one-shotting the player if they hit you with a spore attack in the middle of a ground pound

  • Fixed a bug where some impulse success events triggered on non-combat, non-physics objects, such as crates

  • New Glorious Sash accessory drop to unlock the Blaze of Glory powerup on Pile Driver

  • Shrinking Bolts now only slightly moves you forward while casting

  • Improved Breaker trait armor damage calculation to interact with different modifiers better

  • Improved weapon damage enchants to interact better with other modifiers

  • Dramatically increased the amount of damage enemies take from environmental spike bumpers

  • Swiftcut & Steelbane damage increased

  • Armageddon Smash now applies Hyper Armor

  • Removed awkward side camera on Mega Beam upgraded Blizzard and Incinerating Beams

  • Mining Dagger now pierces targets

  • Reduced the attack commit on hammer combo spinning finisher by 6 frames

  • Increased the hammer combo spinning speed by 35%

  • Reduce damage of the MushroomMages slow spore projectile.

  • Thunder Spear Swarm now creates projectiles earlier and more reliably

  • Fixed a client/server desync that caused variable behavior on Rushing Strike and Explosive Rush. Adjusted dash strength to be more consistent. This will cause them to travel a longer distance in some situations and shorter in others

  • Fixed client sync issues on Explosive Rush that caused it to spawn duplicate bombs that did not behave properly, and improved bomb spawning position reliability

  • Redesigned Blade Phalanx

    • Summons magical blades in a circular pattern around the player in all directions

    • Blades move in clusters of 3, and quickly fly away from the player

    • Blades return to where they spawned after flying a medium distance, then continue flying past it in the opposite direction

    • Blades can bounce off walls, which will cancel their return behavior

  • Updated Magnetize

    • Enemies in the area of the magnetize now take frequent, small damage

    • Added a new accessory: Embiggen Charm. Upgrades Magnetize, increasing its size, damage, and adding a stacking slow on enemies

    • Increased the cooldown by 6s, meaning maintaining 100% coverage requires using some mana

  • Updated Caltrops

    • Added armor damage at 2x the normal damage value

    • Increased charges from 1 to 2

  • Updated Mana Lash

    • Now stuns targets for 1 second

    • Increased cast speed 50%

    • Updated description to add detonate mechanic

    • On mana burn, detonate now self heals for 2.5 hearts

    • Fixed a bug that caused it to target dead enemies

    • Mana Lash cooldown reduced from 12s to 6s

  • 💬Fixed an issue where being repeatedly impulsed by enemies, environment, and players could lead to taking extra damage from future attacks and potentially being one shot

User Interface Improvements and Bug Fixes

  • 💬 Fixed an issue where the in-world text on Trading Posts was not rendered correctly in other languages

  • 💬 Updated several skill icons to replace duplicates

  • Limited duration buffs and debuffs on the player now have a bar indicating the time remaining before a stack is removed

  • Minor styling improvements to the Emote wheel

  • Added short descriptions to many ability items

  • Improvements to quest screen categories

  • Updated the Upgrades list on the Odin Shell reputation board to include:

    • Gibbit, Beacon of Power

    • Dwarven Pickaxe

    • Fruit of Regrowth

    • Proof of Delinquence

    • Proof of Absurdity

  • World Map 🗺️

    • Added an experimental minimap (currently only in Runari Rush)

    • Improved the look of player indicators on the map

    • Made player markers and player indicators appear above region names

    • Repositioned the top level region names for islands so they don’t obscure the island at the default zoom level on the world map

Other Improvements and Bug Fixes 🛠️

  • Combat encounters will now mark enemies after 25 seconds if three or fewer enemies are alive

  • Fixed a bug causing bells on Dustlanger to stop animating if the player looked away

  • 💬 The Key Press station should no longer occasionally produce a low value key when higher value bars are used

  • 💬 Updated the Odin Shell map to properly reflect the number of chests and puzzles.

  • 💬 Fixed some floating meshes near Sylf on Odin Shell

  • 💬 Fixed many bugs with enemies spawning in ceilings and walls in the Frostfall dungeon

  • 💬 Fixed a bug with particles lingering on lore books after being collected.

  • 💬 Fixed a bug preventing players from using spinning ice kick while they were able to interact with nearby objects

  • 💬 Fixed many out of bounds areas in various Arcadia dungeons

  • 💬 Vitikki will no longer be constantly bombarded with meteors

  • 💬 Fixed a bug preventing Brooks from being able to fit in shrines on Odin Shell and Greenvor

  • 💬 Fixed a broken lasso point on Arcadia

  • 💬 Fixed glowing floors in Mournfrost Castle

  • 💬 Changed the name of a circular “Storage shelf” to “Display table”

  • 💬 Enabled collision on Grimslaad in both his dungeon and on Odin Shell

  • 💬 Enabled collision on Vargerkatt on Odin Shell

  • 💬 Decreased Smallshot enemy’s health significantly and made them immune to fire

  • 💬 Blocked all out of bounds areas in Brimir’s Forge dungeon to prevent sequence breaks

  • 💬 Visual tweaks to puzzles in Brimir’s Forge and Mournfrost Undercroft

  • 💬 Fixed an issue where Frostvaldr materials were not being generated on Prospecting Sites and Garden Plots

  • Fixed a bug allowing players to repeatedly interact with orb puzzles after they were already completed

  • Each Hollow is now a unique named boss. Once defeated, they will reappear later as a Shade which doesn’t drop additional Reality Tear Fragments

  • Added two puzzles to Frostvaldr (one on the Northern side of the Spiritstone Mining Camp Mountain, and another in the church North of the Snowy Steps Village)

  • Added an image for the Reflective Respite Cellar in Dustlanger

  • Added an inspect description to Bifrost Exit Gates in dungeons

  • Replaced ice crystals in Odin Shell caverns with aqua crystals

  • Fixed a bug causing Crystal Golems to not attack

  • Added a new boss Frostshot as the boss in Brimir’s Forge dungeon

  • Decreased the size of the “level up” UI popup

  • Fixed a bug with Silver King spawning greebles in a line instead of around him

  • Fixed a few places where skills referred to the wrong name

  • Fixed an issue causing Rattans to have a much larger range than intended

  • Made heart drops more visible in darker environments

  • Treemask mini-bosses no longer regenerate armor

  • Fixed a bug causing Treemask enemies to make the player’s camera to shake rapidly

  • Removed redundant Flametwisted Grobb enemy

  • Statue Beans are now called Runebeans, and trust reward values have been adjusted. You’ll see a mail granting you additional Runebeans based on what character trust tiers you’ve already completed

  • Hollow enemies now respawn as a shade when killed, and can only drop a single reality tear fragment, preventing early players from acquiring the Gravity Sphere ability.

Audio Improvements and Bug Fixes 🎧

  • 💬 Brooks extra movement SFX removed

  • Streak/Combo meter made more prominent in the mix

  • Giant mode now has a volume boost and FX on the player voice efforts

  • Volume slider fixes (for LFE content)

  • Super Plunge

  • Brooks Bat has proper weapon hit SFX

  • Bouncy Bed

  • Improvements to digging up Buried Treasure

  • Improvements to Spinning Blades and Tomes

  • More improvements and mixing for Axe and Hammer impacts

  • Tutorial drawbridge sound improved

  • Tiny boost to default music levels

  • Better Castle Doors

  • Fixed some crystal puzzles that didn’t sound correct for clients

  • Water features and wading fixes across Frostvaldr

  • Weapon Shrine Audio 

  • Expedition Reward SFX

  • New Heart pickups sound design

  • Voice re-assignments for Grobb Bosses

  • Seedling Spin loop improved

  • Boss Nog monster voice

  • Nog running has its own sound design

  • Tick VOX lowered/remixed

  • New sound design in Dustlanger for the purple huge floaty spheres

  • Light Beacons now have clearer/different sound design for igniting vs puzzle alignment

  • All dungeons now have “sanctuary” music in the final treasure room

Thank you for playing, and welcome to the skies of Cloudheim.

— Noodle Cat Games