Greetings, Runari!
Runari Rush, our brand new roguelite mode has arrived, alongside Eldmyr Marsh, a new massive Vault of the Gods island, Willow's shop with new unlockable character styles and emotes, and a plethora of combat improvements, quality of life changes, and bug fixes.
To celebrate, Cloudheim and the Supporter Pack are also on sale for 34% off for a limited time.
Ashvyr's fire spreads across the realms.
Runari Rush is a brand new roguelite mode where you'll battle through collapsing worlds, unlock powerful upgrades, and race against an ever closing firestorm.
Choose your Origin, discover new weapons and abilities, and survive long enough to challenge Ashvyr's Champion.
A new destination has appeared in the Vault of the Gods.
Explore six unique regions, battle dangerous new bosses, and uncover new loot, including a powerful new hammer. If you've been looking for your next adventure, Eldmyr Marsh is waiting.
Willow has opened shop!
Earn Runebeans through Runari Rush and Character Trust, then spend them on new character styles and emotes to customize your Runari. If you've been waiting on some secret styles for your characters, they're finally here!
This update also includes major combat improvements, ability reworks, new accessories, UI upgrades, audio improvements, and dozens of community requested fixes.
As always, thank you for helping us shape Cloudheim during Early Access.
Now gather your friends, enter the firestorm, and let us know how long you survive.
Read on for the full patch notes!
Note: 💬 indicates a change inspired by community feedback. If you’ve got an idea, let us know, it might end up in the game!
What’s New
Runari Rush
Our brand new roguelite mode for Cloudheim
Play some easy tutorial quests in the Rush Lobby to get started
Choose your Runari Origin - aka your starting loadout - and complete challenges to unlock more
Change your difficulty level for a greater challenge and more runebeans (higher difficulties change the fire storm’s behavior, enemy damage, enemy starting level, and how fast enemies grow stronger)
Earn gold by defeating enemies, breaking rocks, chopping plants, and smashing pots, and use it to unlock chests containing new weapons, skills, items and other upgrades
Enemies get more difficult as time progresses - make sure you’re growing stronger faster than they are
Break shrine pillars to get temporary buffs, like super jumps, giant mode, and more
Complete a series of quests before challenging Ashvyr’s Champion to claim victory!
Willow’s Wonders
You can now find Willow on Arcadia or in Runari Rush, and she’ll trade you Runebeans for new character styles and emotes
Earn Runebeans by playing Runari Rush or by leveling up Character Trust
Eldmyr Marsh (new island)
Explore the island’s 6 unique regions
Fight 3 bosses across the island to gain new unique loot, including a new hammer
Use a Poisonous Egg (found by fishing or by feeding Odin Shell) at the Vault of the Gods to reach the marsh
Combat Changes ⚔️
💬 Improved Lasso targeting accuracy in groups of enemies, making it more strongly prioritize the cursor position
Updated Rock Fall (increased size, number of rocks, and summoning speed)
Boomerang damage vs armor increased by 50%
Rapid Volley cooldown reduced by 50%, and increased armor damage by 50%
Crash main lightning bolt armor damage doubled
Tornado Ice Shards now deal damage on hit in addition to the jump pad, and have better initial aiming
Bumpkin Bumper impact damage increased by 50%
Improved Weapon Master enchant calculation to interact properly with other modifiers of the same type
Reduced the armor of Primal Treemask by 33% and some miscellaneous common Grobbs by 12.5%
Increased the armor regen timer for bosses on all difficulties
Fixed Mushroom Mages potentially one-shotting the player if they hit you with a spore attack in the middle of a ground pound
Fixed a bug where some impulse success events triggered on non-combat, non-physics objects, such as crates
New Glorious Sash accessory drop to unlock the Blaze of Glory powerup on Pile Driver
Shrinking Bolts now only slightly moves you forward while casting
Improved Breaker trait armor damage calculation to interact with different modifiers better
Improved weapon damage enchants to interact better with other modifiers
Dramatically increased the amount of damage enemies take from environmental spike bumpers
Swiftcut & Steelbane damage increased
Armageddon Smash now applies Hyper Armor
Removed awkward side camera on Mega Beam upgraded Blizzard and Incinerating Beams
Mining Dagger now pierces targets
Reduced the attack commit on hammer combo spinning finisher by 6 frames
Increased the hammer combo spinning speed by 35%
Reduce damage of the MushroomMages slow spore projectile.
Thunder Spear Swarm now creates projectiles earlier and more reliably
Fixed a client/server desync that caused variable behavior on Rushing Strike and Explosive Rush. Adjusted dash strength to be more consistent. This will cause them to travel a longer distance in some situations and shorter in others
Fixed client sync issues on Explosive Rush that caused it to spawn duplicate bombs that did not behave properly, and improved bomb spawning position reliability
Redesigned Blade Phalanx
Summons magical blades in a circular pattern around the player in all directions
Blades move in clusters of 3, and quickly fly away from the player
Blades return to where they spawned after flying a medium distance, then continue flying past it in the opposite direction
Blades can bounce off walls, which will cancel their return behavior
Updated Magnetize
Enemies in the area of the magnetize now take frequent, small damage
Added a new accessory: Embiggen Charm. Upgrades Magnetize, increasing its size, damage, and adding a stacking slow on enemies
Increased the cooldown by 6s, meaning maintaining 100% coverage requires using some mana
Updated Caltrops
Added armor damage at 2x the normal damage value
Increased charges from 1 to 2
Updated Mana Lash
Now stuns targets for 1 second
Increased cast speed 50%
Updated description to add detonate mechanic
On mana burn, detonate now self heals for 2.5 hearts
Fixed a bug that caused it to target dead enemies
Mana Lash cooldown reduced from 12s to 6s
💬Fixed an issue where being repeatedly impulsed by enemies, environment, and players could lead to taking extra damage from future attacks and potentially being one shot
User Interface Improvements and Bug Fixes
💬 Fixed an issue where the in-world text on Trading Posts was not rendered correctly in other languages
💬 Updated several skill icons to replace duplicates
Limited duration buffs and debuffs on the player now have a bar indicating the time remaining before a stack is removed
Minor styling improvements to the Emote wheel
Added short descriptions to many ability items
Improvements to quest screen categories
Updated the Upgrades list on the Odin Shell reputation board to include:
Gibbit, Beacon of Power
Dwarven Pickaxe
Fruit of Regrowth
Proof of Delinquence
Proof of Absurdity
World Map 🗺️
Added an experimental minimap (currently only in Runari Rush)
Improved the look of player indicators on the map
Made player markers and player indicators appear above region names
Repositioned the top level region names for islands so they don’t obscure the island at the default zoom level on the world map
Other Improvements and Bug Fixes 🛠️
Combat encounters will now mark enemies after 25 seconds if three or fewer enemies are alive
Fixed a bug causing bells on Dustlanger to stop animating if the player looked away
💬 The Key Press station should no longer occasionally produce a low value key when higher value bars are used
💬 Updated the Odin Shell map to properly reflect the number of chests and puzzles.
💬 Fixed some floating meshes near Sylf on Odin Shell
💬 Fixed many bugs with enemies spawning in ceilings and walls in the Frostfall dungeon
💬 Fixed a bug with particles lingering on lore books after being collected.
💬 Fixed a bug preventing players from using spinning ice kick while they were able to interact with nearby objects
💬 Fixed many out of bounds areas in various Arcadia dungeons
💬 Vitikki will no longer be constantly bombarded with meteors
💬 Fixed a bug preventing Brooks from being able to fit in shrines on Odin Shell and Greenvor
💬 Fixed a broken lasso point on Arcadia
💬 Fixed glowing floors in Mournfrost Castle
💬 Changed the name of a circular “Storage shelf” to “Display table”
💬 Enabled collision on Grimslaad in both his dungeon and on Odin Shell
💬 Enabled collision on Vargerkatt on Odin Shell
💬 Decreased Smallshot enemy’s health significantly and made them immune to fire
💬 Blocked all out of bounds areas in Brimir’s Forge dungeon to prevent sequence breaks
💬 Visual tweaks to puzzles in Brimir’s Forge and Mournfrost Undercroft
💬 Fixed an issue where Frostvaldr materials were not being generated on Prospecting Sites and Garden Plots
Fixed a bug allowing players to repeatedly interact with orb puzzles after they were already completed
Each Hollow is now a unique named boss. Once defeated, they will reappear later as a Shade which doesn’t drop additional Reality Tear Fragments
Added two puzzles to Frostvaldr (one on the Northern side of the Spiritstone Mining Camp Mountain, and another in the church North of the Snowy Steps Village)
Added an image for the Reflective Respite Cellar in Dustlanger
Added an inspect description to Bifrost Exit Gates in dungeons
Replaced ice crystals in Odin Shell caverns with aqua crystals
Fixed a bug causing Crystal Golems to not attack
Added a new boss Frostshot as the boss in Brimir’s Forge dungeon
Decreased the size of the “level up” UI popup
Fixed a bug with Silver King spawning greebles in a line instead of around him
Fixed a few places where skills referred to the wrong name
Fixed an issue causing Rattans to have a much larger range than intended
Made heart drops more visible in darker environments
Treemask mini-bosses no longer regenerate armor
Fixed a bug causing Treemask enemies to make the player’s camera to shake rapidly
Removed redundant Flametwisted Grobb enemy
Statue Beans are now called Runebeans, and trust reward values have been adjusted. You’ll see a mail granting you additional Runebeans based on what character trust tiers you’ve already completed
Hollow enemies now respawn as a shade when killed, and can only drop a single reality tear fragment, preventing early players from acquiring the Gravity Sphere ability.
Audio Improvements and Bug Fixes 🎧
💬 Brooks extra movement SFX removed
Streak/Combo meter made more prominent in the mix
Giant mode now has a volume boost and FX on the player voice efforts
Volume slider fixes (for LFE content)
Super Plunge
Brooks Bat has proper weapon hit SFX
Bouncy Bed
Improvements to digging up Buried Treasure
Improvements to Spinning Blades and Tomes
More improvements and mixing for Axe and Hammer impacts
Tutorial drawbridge sound improved
Tiny boost to default music levels
Better Castle Doors
Fixed some crystal puzzles that didn’t sound correct for clients
Water features and wading fixes across Frostvaldr
Weapon Shrine Audio
Expedition Reward SFX
New Heart pickups sound design
Voice re-assignments for Grobb Bosses
Seedling Spin loop improved
Boss Nog monster voice
Nog running has its own sound design
Tick VOX lowered/remixed
New sound design in Dustlanger for the purple huge floaty spheres
Light Beacons now have clearer/different sound design for igniting vs puzzle alignment
All dungeons now have “sanctuary” music in the final treasure room
Thank you for playing, and welcome to the skies of Cloudheim.
— Noodle Cat Games