Cloudheim Update 45 Release Notes

Cloudheim · published · build 24025263

Hey, Runari!

We've pushed a small update addressing issues you've reported, along with a handful of improvements across Cloudheim.

As a reminder, Cloudheim is 34% off during the Steam Summer Sale if you've got friends you've been trying to convince to join your adventures.

One quick heads up: our team will be taking a short summer break from Friday, July 3 through Sunday, July 12, and we'll be back on Monday, July 13. We'll still be keeping an eye out for any major issues, but responses and updates may be a little slower than usual while the team gets some well-earned time to recharge.

Thanks for all the support over the past few weeks. We can't wait to share more with you when we're back!Note: 💬 indicates a change inspired by community feedback. If you’ve got an idea, let us know, it might end up in the game!

Runari Rush Improvements and Bug Fixes

  • 💬 Fixed a bug causing the One Kit Knock Out mutator on Dustlanger to not credit completion properly

  • 💬 Fixed an issue that could cause some completed quests to not show up for clients

General Improvements and Bug Fixes 🛠️

  • 💬 Fixed expeditions not properly rewarding loot

  • 💬 Fix mismatched weapon icons

  • 💬 Hid Mega Kick boots and Slowing Lasso gloves from the codex since they’re only available when equipped as part of Runari origins in Runari Rush

  • 💬 Fixed torches in Misting Keys dungeon that were too bright

  • 💬 Additional fixes for building in the wrong area in the Odin Shell Homestead

  • 💬 Fixed several issues with puzzles blocking progression in the Withered Ruins dungeon

  • 💬 Fixed several areas enemies could spawn underground in Withered Ruins

  • Audio: Reduced the volume of mini-Gnasher in the Lazy River emote

  • Improve the weapon icons for axes, hammers and bows

  • Fixing issues with some weapons outlines

  • Fixed roses appearing outside of the Rose Ruins dungeon

  • Fixed a minor out of bounds spot inside Raegifisk’s rest on Eldmyr Marsh

  • Visual and audio polish to the river in Arcadia

Combat Improvements and Bug Fixes ⚔️

  • 💬 Fixed Spore Pod failing to heal allies and only knocking them back, instead of doing both

  • 💬 Fixed enemies spawning underground in some areas in Dustlanger

  • Added a new attack to the Toxic Cryptwarden boss fight and increased overall difficulty

  • Fixed a bug that caused all Greeble spawn projectiles to look like Greeballs

  • Fixed a bug causing enemy ranged telegraph visuals and player plunge attacks to be blocked by sacrifice platforms

  • Increased the amount of time for floating indicators to appear on enemies while fighting

  • Increased all Hollow boss perception radii to full 360 degrees, up from 180

  • Audio: Fixed spammy damage SFX when enemies are burning


Thank you for playing, and welcome to the skies of Cloudheim.

— Noodle Cat Games