The Wrong Ones Playtest · published · build 23375726
Over the past few days, we’ve been heavily focused on fixing reported issues, improving deduction clarity, and resolving logic inconsistencies across the game.
A massive amount of feedback has now been addressed, including character interactions, UI problems, curse adjustments, pet logic, and gameplay readability improvements.
Cat (Pet Owner Card)
The Cat detects one random townsperson and checks if they are skinleeched or not
Logic & Character Adjustments
Musician mechanic reworked — removed opposite evil logic and now properly uses equidistant detection
Fixed pet-related logic inconsistencies involving Pet Owner, pets, and Skinleeching
Logical reasoning has been improved across multiple interactions
Decks will no longer contain non-context information
Saint reveal now properly says: “Holy spirit revealed me” when disguised as evil
Electrician wording changed from “Between” → “Among”
Gameplay & Balance
Fixed Ticking Dread curse duration to 240 seconds
Crimson Haze curse vision reduced from 100% → 25%
Added save checkpoints every 15 rounds (15, 30, 45...)
UI & Accessibility
Controls panel can now be accessed in-game with the “i” button near Settings
Fixed Wishlist button not working
Fixed Main Menu button not working after playtest end
Fixed 16:10 screen resizing cutting off UI panels
Fixed edge detection button issue
Additional Fixes
Pets no longer remain silent when disguised
Fixed Lightkeeper revealing itself through clue character names
Removed Photographer’s “from what I see” dialogue issue
Fixed shattered circuit overlap issue
At this point, around 99% of reported bugs and logic inconsistencies have been addressed.
Thank you for all the reports, feedback, and playtesting support ❤️
If you still encounter anything strange, misleading, broken, or logically inconsistent, please continue reporting it — it genuinely helps improve the game.