Patch Notes: 0.0.2

Magnus Onus Playtest · published

- Fixed bug allowing for audio to be stacked in combining menu
- Adjusted some menus to ensure the mouse locks to the screen
- Fixed bug that made auto attacking continuously fire after opening menu
- Adjusted spacing between two POIs to prevent both opening at the same time
- Removed decorative altars that were proccing the real POIs
- Adjusted some logic behind the enemy spawner that was allowing enemies to sometimes spawn directly on top of the player
- Disabled pack open button after use due to space bar triggering it into opening over and over
- Added safety check to obelisk to prevent it from being opened anywhere on the map sometimes
- Fixed visual bug for lightning essence on cancel combine
- Added volume sliders for Master & Music in settings
- When opening a chest/pack you can now hover over each card to see a bigger version of it for more details
- Added some sign posts placed around the map to help guide to where the Grand Obelisk is
- Added a light beam to help illuminate Grand Obelisk visibility
- Fixed some of the deadspots around map preventing enemy paths
- Adjusted the scale of the current and next available card under the health bar UI for better visibility
- The mouse wheel can now cycle cards left and right
- Adjusted lens flare at Horde Altar to be less blinding
- Corrected spelling on "Holy Descent"
- Removed collision on small rocks around the map to prevent from getting stuck occasionally while traversing
- Changed quick swap between deck/sideboard to put the card at the bottom instead of the top
- Adjusted the back up logic for enemies spawn to not spawn outside of cull range to prevent immediate spawn/despawns causing flickers
- Added check for when opening a chest so it does not cause cards to continuously cast once finished
- Adjusted Druid's Blessing health orb drops to heal from 1 down to .15 per stack
- Adjusted enemy health scaling per level from base exponent of 1.25 up to 1.27
- Adjusted enemy damage scaling from 2.5x of current level to 2.65x
- Adjusted enemy movement speed scaling from 24 to 27
- Adjusted demon altar stack count number to align correct to the right so it does not clip into icon
- Removed the second animation from triggering during double jumps to not have a stutter animation while in air
- Added safety check for when being hit and opening menu to not prevent menu from being stuck
- Added additional dialogue text to the shop merchant
- Changed light color outside draft merchant to help not signify a source of healing
- Added text to the stat buttons on deck menu for better visual clarity
- Adjusted the Item visual widget on the Blue Knight to have a shaded back side for visual clarity and not show as invisible if viewing from the back
- Added a total current value to level options to show visual of upgrades currently owned for each corresponding stat
- Able to view the tooltip of acquired items by pausing (the escape button one) and hovering over each item
- Added some more decoration and light sources around the Glade Knight for better visual representation and a better text description
- New tutorial has been added
- Added a low health blur around screen when below 15% HP
- Adjusted position of merchant to not block last card on list in corner
- Fixed collision on exp orb when activating magnet so they dont get stuck on objects
- Adjusted height of Blue Knight to allow for platform to be walkable and not causing to get stuck
- Fixed affinity on hit visuals for Horde enemies to not appear at the bottom and more in the center
- Middle mouse button can now also be used to interact
- You can now use "K & L" buttons on the keyboard instead of using the mouse if preferred
- Fixed bug causing Horde Altar to not reset and maintain waves properly
- Fixed bug causing player to win coin toss everytime at Draft Merchant
- Adjusted EXP scaling to be more impactful for later nights
- Added parameter for when if [ Enemies alive = Max Alive / 7 ] then it will spawn a a batch of enemies simultaneously equal to a third of Max Alive count to sustain more active enemies alive when reaching later nights.
- Added kill count tracker
- Adjusted save settings to remember volume settings between each game instance
- Adjusted cage NPC to make a sound when activated and show/hide glow visual when it has been activated or not
- Fixed bug to allow multi element cards to properly gain stat bonuses from items
- Adjusted some item descriptions for legendary items for more visual clarity
- Fixed caged NPC to also pull health orbs from Druids Blessing
- Adjusted Guardian Construct scaling to allow for proper damage output
- Fixed bug causing swapping and combining cards to not properly proc Affinity totals from items
- Fixed some audio overlap for on hit effect for certain affinities
- Fixed bug where affinities visual sometimes wouldnt activate when getting an item
- Added when exp value of orbs in the late game reach a certain value they will change to a purple hue