SPECIMEN Alpha Playtest v0.1.423 Update

SPECIMEN Playtest · published · build 25719998

PATCH NOTES v0.1.423

(some big balancing changes)

PLAYER
• Walk speed 330 cm/s (was 300, +10%). Sprint, tac sprint, crouch, ADS unchanged.
• Slide distance ~+10% to match faster walk.
• Gamepad aim assist: New settings and default. Off (0) / Low (0.15) / Medium (0.50, default) / High (1.00). Replaces old on/off.
• Aim Down Sight: brief pull toward specimen, then slowdown + strafe tracking
• Mouse look unchanged.
• Settings: old Aim Assist ON becomes Medium; Off stays Off.

WALL BUYS — GUNS
• STG-44 2250 (was 2200)
• BAR 2750 (was 3250)
• PPSh 2000 (was 1800)
• Thompson 1750 (was 2000)
• Mosin 1750 (was 2500)
• Winchester Model 12 3000 (was 2800)

WALL BUYS — AMMO
• No wall ammo refill over 1000 --- Kar98 / Mosin 500 | STG / Trench / Winchester 750 | Rotary / MG42 / BAR 1000 each.
• Packed wall ammo still 2× refill (e.g. MG42 packed refill = 2000).
• Requisitions box, ammo crates, doors unchanged.

ARTIFACTS

• Overshield visual and Platelet Ampoule refined.
• Pemmican Ration: +50 max health (was +100); overshield capacity 100 with Vital orbs.
• Hartman's Whistle: +25% move (was +35%).
• Bandoliers: 2× reserve unchanged; Sample orb = +1 full current magazine (not +25% max reserve).
• Scavenger Pouch: 12% semi / 6% full-auto headshot proc → ~10% of magazine to reserve (min 1 round); no Sample orb on proc.
• Hollow-Points: +50% headshot damage unchanged; orb drop +10% on headshot kills (was +25%).
• Head Start: shotgun orb drop +15% (was +25%).

PROGRESSION
• XP shown ×10 on screen only, for game feel/satisfaction---nothing has actually changed, just inflated visual. Points, prices, saved XP, level, and score are also unchanged (80 earned before will now show as 800).
• Level 10: Show Tutorial Tips and Mission Intro turn off once. Re-enable in Settings → Gameplay.

HUD & DOSSIER
• One-time health/stamina labels that fade after the beginning; Round 1 tips (Enter / View).
• Damage numbers appear higher now.
• LAST RUN: damage, eliminations, headshot eliminations, score, time, shown in the AAR now, not just the xp earned from the last run.
• Loadout: clear one artifact slot (X or right-click) from equip row; LB/RB cycle slots there.

UI
• Main menu nav fade fix (title buttons fade opacity properly now); focus highlighting refined in places.
• Known Issues updated: 5 lines + crash log folder path.