DIG Playtest · published · build 25700295
DIG 0.1.13 – Update Notes
New
Mine elevator: set up a cabin in your shaft to ride down and back up. Includes a call panel and cable levels, and speed upgrades are in the skill tree.
Blueprint detector: helps you find hidden blueprints nearby.
Crafting queue: each station takes up to 6 jobs. You don't have to wait next to it; finished goods drop in front of the station.
Bigger backpack (5×10) and picking up ground items by hand.
Trash bin in the workshop yard: anything you throw in is destroyed right away.
Material pockets: dense ore spots deep underground. Digging now earns XP.
Tutorial
The "Next step" card no longer explains everything again for every order. After you do a step twice (chop trees, craft, fill the crate, call the ship…), that step stops showing. New stations and materials are still pointed out the first time.
Completed steps stay completed. For example, after you process your logs the card no longer goes back to "chop trees".
When a product is waiting at a station, the card says "X is ready: pick it up at the station" and the marker points to it.
Settings: "Show next step" now has three options: Until learned, Always, or Off. "Tutorial tips → Show again" resets everything you've learned.
Improvements
Emote camera: now circles the character slowly instead of whipping around, and no longer clips into walls in tight spaces.
Safer save loading: a broken part of a save no longer resets the rest, and broken saves are kept as a separate file.
Ground items vanish after 5 minutes: loose finds nobody picks up disappear. Items players dropped and station outputs stay.
Version check: trying to join a lobby running a different game version now shows a clear error.