Dukkido Playtest · published · build 21824789
Hello Playtestorz! We've pushed yet another update in order to test the mettle of your solid state drives. Look out for the following changes:
Game Over! You can now die for real if you and all your friends are "downed" at the same time for too long. Accompanied by a big flashy countdown.
Added a countdown for once a teammate enters the Caravan in order to end the level. You get a bit of time to secure your squad and reach the Caravan before the level automatically ends, and to yell at your teammate for ending the mission before you were ready.
'Raisers' have an extra effect to convey that they're being weighed down.
Added some more sound effects!
Redid some textures!
Added a few more level elements to better hint players towards the first puzzle.
Added some additional conveyance to the tutorial for the camera zoom and rotation controls, as well as some extra hinting in general.
Added a couple more 'raisers' to the desert to help players get around.
Added a unit count on minion orbs when pressing the INFO key (Tab by default.)
"Better" food pedestals can now spawn.
Lightbox has been moved from the "~" key to the number keys. 1 opens the mission menu, 2 opens the map.
Fixed a MAJOR bug that caused dogs to get confused about eating food under a flag, among other things.
Fixed a bug that made Recon's dash cooldown too long.
Fixed a bug causing "puzzle progress" to not be as permanent as it should have been.
Minions will no longer chase down enemy units without attacking them.
Fixed some bugs with the deployment slots.
Fixed bugged window positioning on startup.
Changed some enemy counts.
Fixed the tank's charge move.
Fixed some issues with the big boss fight.
Optimized bubble seeds, optimized Ignatius's shop networking.
Units which are impossible to recruit no longer show up on scans.
Harpooneers no longer target the Ballcrab's body.