Playtest Tweaks #2

Dukkido Playtest · published · build 22145944

Convoy

- Fingut will now walk around in the convoy. Please be nice to him!

- Cutscene Replay Cylinder now works properly. Kick away!
- The Caravan's gnome got a new overhead projector! He'll help remind you what mission you have selected now.

Cobalt Desert

- Add new diabolical enemy that appears during late crackdown to eliminate you. Beware...

- Increased time until crackdown, reduced effect of early/late crackdown events.

- Increased time between floods and reduced overall duration of floods.

- Fixed minions in the water rolling away forever.

- Level music is now the same for all players in a lobby.

- BallCrab is a bit more fair now.

- Added some pretty geodes around the desert (they will do something cool later)

- Taught the monkey some new tricks.

- "The puzzle" is now easier, and has some checkpoints for if you need to do it across multiple runs.

- Added a 'scan' icon for puzzle objects.

- Invincible Snoid was defeated.

QOL

- 'Army Stones' now have functionality when dragged over the tablet slots.

- Added a visual for the 'safe minion extraction area'' around the caravan.

- Added an icon on the Lightbox menu to indicate when the selected mission rewards no gold slips.

- Untold minor fixes and slight optimizations. We're aware of a stutter when collecting pink slips, this will be fixed come the next patch.

- A bunch of other stuff we patched a couple weeks ago and forgot to write up patch notes. Whoops! Surprises!