Dukkido Playtest · published · build 22145944
- Fingut will now walk around in the convoy. Please be nice to him!
- Cutscene Replay Cylinder now works properly. Kick away!
- The Caravan's gnome got a new overhead projector! He'll help remind you what mission you have selected now.
- Add new diabolical enemy that appears during late crackdown to eliminate you. Beware...
- Increased time until crackdown, reduced effect of early/late crackdown events.
- Increased time between floods and reduced overall duration of floods.
- Fixed minions in the water rolling away forever.
- Level music is now the same for all players in a lobby.
- BallCrab is a bit more fair now.
- Added some pretty geodes around the desert (they will do something cool later)
- Taught the monkey some new tricks.
- "The puzzle" is now easier, and has some checkpoints for if you need to do it across multiple runs.
- Added a 'scan' icon for puzzle objects.
- Invincible Snoid was defeated.
- 'Army Stones' now have functionality when dragged over the tablet slots.
- Added a visual for the 'safe minion extraction area'' around the caravan.
- Added an icon on the Lightbox menu to indicate when the selected mission rewards no gold slips.
- Untold minor fixes and slight optimizations. We're aware of a stutter when collecting pink slips, this will be fixed come the next patch.
- A bunch of other stuff we patched a couple weeks ago and forgot to write up patch notes. Whoops! Surprises!