Patch 0.17.4.2

SkyInFlames · published · build 25699426


Map redesign

New "Scheme" map style (dark theme) is now default for all players. OSM and satellite views remain available in settings.
Cities and settlements now glow with lights on the Scheme map — just like viewing them from space at night.
Redesigned city labels on Scheme: no backgrounds, colored lines matching faction colors.
Fixed massive map icons that would sometimes freeze and fail to disappear when zooming.

Workshop and mod system

Saved mods now work immediately in the sandbox — no need to publish for testing.
Duplicate mods (local and from Workshop) are automatically merged — no more copies.
Prevented accidental overwrites: can't create a new mod with the same ID as an existing one.
Mod menu shows which mods have been edited but not published.
Mod menu window now scrolls properly — buttons no longer go off-screen when entering lobby.
Custom mod missiles and bombs now have their own loadout category: MICA no longer appears as R-77, IR missiles as R-73.
Custom mod missiles display their own icon on radar instead of showing as Storm Shadow.
Weapon weight system added for mod aircraft, missiles, and bombs.
New mod launcher type: sector-based SAM (like Patriot), plus firing sector customization for any mod air defense launcher.
Mod radar systems now rotate their beam and properly detect targets.
Mod UAV auto-launch now works; fast drones launch as jets.
Mod order menu no longer cuts off unit list.

Combat and vehicles

Pantsir and similar mod SAM systems now fire guns again, not just missiles.
Electronic warfare no longer diverts air defense missiles or mod ballistic weapons.
Transport aircraft (An-26 and mod variants) can now carry Hornet, Grom-2, Lancet, and Iskander launchers.