Pawcraft: Adventure Workshop v0.11.2 Update Notes

萌爪造万物 Playtest · published

Hello, Workshop Keepers! v0.11.2 focuses on fairer combat progression, faster workshop operations, and more stable visual presentation. We have rebuilt monster scaling across all seven regions for the current companion and trait system. This update also introduces the first version of the walkable Workshop Home Map, improves Crystal Field growth visuals, adds exact-count batch crafting, introduces a shared combat potion pouch, and fixes several issues affecting the Wonderforge, Supply Train, desktop battle display, woodcutting, and fishing animations.

Combat Balance Across All Regions

  • Rebalanced monster HP, attack, and defense growth across all seven expedition regions.

  • Removed outdated difficulty scaling that was still based on the retired profession talent progression.

  • The difficulty curve now better accounts for formation slot unlocks at Expedition Levels 1, 30, and 60.

  • Companions with modest trait combinations and appropriately leveled equipment should now be able to progress without relying on a small number of unusually powerful builds.

  • Reduced excessive early-game pressure in Morningmist Wilds, including the difficulty spike affecting Stage 1-2.

  • Later regions still reward thoughtful front, middle, and rear formation choices, equipment upgrades, skill stones, and trait synergy.

  • Monster survivability, damage, and defense now use separate growth curves to avoid every stat increasing at the same excessive rate.

Crystal Field Visuals and Tutorial

  • Crystal Field plots now use dedicated scene visuals instead of relying only on static status icons.

  • Copper, Iron, Steel, Silver, Mythril, Adamantite, and Celestial crystals now display their planting, growth, mature, and harvest states.

  • Added clearer visual states for special results such as Giant Adamantite.

  • Improved the Field Script tutorial to better explain harvesting, movement, planting, and automatic script looping.

  • Planting costs, growth conditions, and special layout rules are now easier to inspect.

  • Improved feedback for the current plot, mature crops, and the command currently being executed.

Pawhammer Bench Improvements

  • Recipe filters for All, Craftable, Missing Materials, Locked, and In Progress are now always visible.

  • Removed the unnecessary search field and collapsible filter interaction.

  • More recipes can now be viewed at once, reducing the amount of scrolling required.

  • Required materials and resulting items are now displayed directly in the recipe details instead of being hidden in a secondary panel.

  • Added a new Craft N option between Craft 1 and Continuous Crafting.

  • Players may enter a value from 2 to 999. The actual craftable amount is automatically limited by available materials.

  • Improved feedback for missing materials, insufficient workshop level, and active production.

Supply Train Improvements

  • Supply Train orders now pay the full base value of delivered items instead of half their value.

  • Players may now select the exact delivery quantity instead of automatically submitting every matching item in the inventory.

  • Improved server confirmation and state recovery after submitting an order.

  • Interrupted or ambiguous network requests can safely recover the original delivery request without deducting items twice.

  • Fixed inconsistencies between displayed order progress and the quantity currently available for delivery.

Shared Combat Potion Pouch

  • Added one shared combat potion loadout for the entire deployed party.

  • All active companions now share the same HP potion, MP potion, and inventory supply.

  • HP potions may be used automatically when a companion falls below 50% HP.

  • MP potions may be used automatically when a companion falls below 30% MP.

  • The battle display now shows the HP and MP potion slots and remaining quantities on either side of the wave progress bar.

  • Potion consumption remains server-authoritative to prevent duplicate use during display or formation changes.

Wonderforge Inventory Fixes

  • Fixed cases where the equipment count displayed by the Wonderforge did not match the actual inventory.

  • Expanded Wonderforge recognition for newly added equipment categories.

  • Fishing rods and other production tools are once again available in applicable enhancement operations.

  • Enhancement level, quality, affixes, equipment UID, and binding state continue to be preserved.

  • Production tools are still restricted from operations that do not support them, such as incompatible synthesis or tier-up actions.

Workshop Supervisor Settlement Fixes

  • Fixed cases where supervisor bonuses appeared in the interface but were not fully applied during server settlement.

  • Production speed, bonus yield, material saving, and rare-output bonuses are now consistently resolved by the server.

  • Fixed material-saving traits failing to work correctly on recipes that consume a single unit of material.

  • Supervisor bonuses do not bypass missing material requirements and do not retroactively modify completed production cycles.

Battle Display Improvements

  • Fixed cases where the embedded battle display reported a loading failure even though combat continued normally.

  • Improved embedded battle sizing so the battlefield makes better use of the available client width.

  • Added and refined battle display collapsing to reduce the amount of vertical space used by the battlefield.

  • Fixed cases where the floating battle window could not return to the main client.

  • Fixed dragging, double-click switching, and display recovery issues affecting the transparent battle window.

  • Improved transitions between embedded and floating battle modes to reduce blank frames, black screens, and duplicate rendering.

  • Adjusted companion and monster ground anchors so combatants stand more naturally on the battlefield.

  • Moved the wave progress bar lower to reduce obstruction of characters and terrain.

  • Improved deploy, stand-down, and combat-lock feedback in the formation interface.

Woodcutting and Fishing Animation Fixes

  • Fixed heavy flickering between character animation and empty scenery after starting woodcutting or fishing.

  • Fixed trees partially falling and then suddenly returning to an upright position.

  • Improved transitions between chopping, tree-fall, and the next woodcutting cycle.

  • Restored the fishing waiting animation instead of displaying only the final catch sequence.

  • Fixed camera scaling, vertical position shifts, and inconsistent framing during catch animations.

  • Improved continuity between waiting, hooking, reeling, catch presentation, and the next cast.

  • Different fish catches now use visuals matching their corresponding fish, while non-fish catches use a separate mystery catch bag.

  • Reduced empty frames, repeated first frames, and flickering during video and frame-sequence transitions.

Additional Fixes

  • Improved deploy and stand-down controls in the companion roster.

  • Improved lock-state feedback for active combat, workshop assignments, and incompatible equipment.

  • Fixed several synchronization issues affecting encounters, formations, and client display state.

  • Improved text sizing, information hierarchy, and primary action visibility across multiple workshop pages.

  • Fixed several client layout overflow, list scrolling, and high-DPI display issues.


Thank you to every Workshop Keeper who continues to share feedback with us.We will continue monitoring regional completion data, companion build performance, and workshop interaction times as we improve combat pacing, workshop usability, and future companion content.