SPECIMEN Playtest · published · build 25693550
PATCH NOTES v0.1.400
Map. Fixed several reported glitch spots and spots where the player could get themselves stuck. Added some geometry in a few spots and adjusted level decor and collisions.
UI. Center pop-ups queue now instead of replacing each other or covering each other up incorrectly. Known Issues update on the title screen.
Specimens. Crawlers and specials (Evolved) should spawn and move more reliably, without animations flashing or popping. Animation rate range variations added for crawlers and Evolved, so they shouldn't be so in sync anymore, moving at the same time and such. Relocating shouldn't happen randomly anymore as it was either. Evolved specimens' melee damage and movement were retuned.
Guns. Reload cancels should feel more forgiving across the board; StG and BAR polish; Head Start artifact no longer has a floating shotgun shell.
Audio & Input. Combat audio should cut out less when a lot is playing at once; some interactables are easier and quicker to use now; default blood is crimson (black blood off now unless you turn it on); slide volume was adjusted, as were enemy footsteps.
Reports. Now if you experience a crash, you can send me a log from your File Explorer--- %LOCALAPPDATA%\ZombiesPrototype\Saved\Diagnostics\ — last-unclean.log if it’s there, otherwise last-session.log.
IN THE PAUSE MENU: 'Unstuck Player' and 'Force Relocate Specimens' (once per round) are still there for emergencies—please report if you need to use them.