Golfing In Aether - Deluxe Edition Upgrade · published
For this update Japanese Localization has been added as well as several quality of life improvements.

Localization for Japanese includes all in-game texts, store pages, and achievements.
When playing by using the in-game quick chat these messages are all translated automatically (players see these messages in their local language) so you can play and communicate with players at a basic level without the language barrier.

Another feature is the on-screen keyboard when using this localization supports hiragana and katakana.
https://store.steampowered.com/news/group/4145017/view/3684558162504860650
Steam recently announced changes to how controller support is listed on the store page specifcally to list support for DualShock and DualSense.
There was already support for these controllers and you may of noticed the option to set the glyphs ingame but as part of this update we've added the ability to automatically detect and set the glyphs for them when Steam Input is enabled. When controllers are disconnected the game menu will appear with a 'controller disconnect' warning.
Its now possible to have controller vibration with various settings to adjust how it behaves. Firstly you can set it to be either 'On' with full surface feedback, or can limit it to just impacts and hits, such as bouncing off a wall. You also have the option to disable it.
We've set impacts only enabled by default - as this will work with the widest range of devices. Official controller types for the various consoles tend to have much better vibration than third parties or 'officially licensed' copies - to the point where having full surface feedback can be rather unpleasent and annoying. We've also given an intensity setting you can adjust as well.

As part of this update is a change to layout of the main menu and placement of online functions. Previously there was a general new game menu and then a join game menu but we've instead moved all online functionaliy behind the online button. This lets us have a clear dedicated offline section of the game, centalize online multiplayer to one spot and also offer us more space to implement additional functions in the future.

The online menu has buttons to either join sessions, or create a public or invite only session.
To create a custom session you select a base permissions type, and then press custom session on the next menu or after selecting which preset initially. The idea is you can go through the standard menu flow and only have to customize the final result if you wish.
The overall thought process behind these changes is to make things more straight forward for either playing offline with say singleplayer or local play, or when you specifically want to play online. Overall the same options are available and you can customize as you could previously could in the custom sessions menu.

Another small change is we've hid the third button on the customization menu for now (until such feature is implemented) and also when selecting no headware option you'll see a faint X rather than purely empty box.

This has been given some tweaks so the code is displayed to you in a 111-111-1111 format and when you go to enter it will automatically handling the seperation. The point of this being to make it easier to read as much easier to keep track of 3 to 4 number blocks than a ten number block.

A new option to game and accessibility settings is to adjust the scaling of the overall UI independent of regular DPI scaling. This lets you effectively zoom in the UI so it fills your screen, something that can be very useful when playing on a small screen such as a handheld device.
It also just makes everything a bit bigger if you have trouble reading the text and the default scale.

You'll find two new achievements - "Seasonal" for playing a session in each of the three seasonal themes, and "Levelling Up" for reaching Level 3 or 18,000 XP.
Both these achivements have had existing stat tracking so you may find yourself mid way through progress or even completed right away.
The reason behind these two is we can look at overall playerbase figures to get a good sense of feature utilization. All of this including existing achivements paints a picture of what players are using as a whole, where to focus our energy and any improvements we may need to make so players understand features.

We've expanded the deluxe edition with two additional ball options - firstly for the Sports Balls we added a baseball, and for the seasonal halloween content we added a Vampire ball (which goes pretty well with various hats). Also in the deluxe edition is a new hat the Capotain.
https://store.steampowered.com/app/2138970/Golfing_In_Aether__Deluxe_Edition_Upgrade/
If you already have the Deluxe Edition, then you will get these new items automatically at no additional cost.
Note there will be a halloween event later this month so do keep an eye out for halloween ball items you can unlock in-game via that (these are different to the deluxe edition).
Check the full notes below for all the changes made, if you are aware of any issues then please let me know so they may be hotfixed.
A halloween event will be available sometime next week so keep an eye out for that!
Also as part of the 1.6.x series we are migrating Golfing in Aether to Unreal Engine 5.3 and also releasing a new free expansion sometime in November. We'll do seperate news posts about those nearer the time.
https://store.steampowered.com/app/1914980/Golfing_In_Aether/

Be sure to check out the official discord server with channels for Golfing In Aether and my other various projects.