P2Peek 0.7.0 — Game connections in your room

P2Peek Playtest · published · build 25685199

  • Share TCP/UDP ports with room members. Connect in P2Peek, then enter the displayed local address in your game. Busy local ports can be remapped.
  • Automatic approval is on by default. Switch to manual approval or revoke a member’s access at any time. Turning automatic approval off keeps already approved members connected.
  • Leaving the room or stopping a share disconnects the games. Closing the game-connections window keeps active connections.
  • Both sides need 0.7.0. Games must support entering a server address directly; automatic LAN discovery is not included.