Share TCP/UDP ports with room members. Connect in P2Peek, then enter the displayed local address in your game. Busy local ports can be remapped.
Automatic approval is on by default. Switch to manual approval or revoke a member’s access at any time. Turning automatic approval off keeps already approved members connected.
Leaving the room or stopping a share disconnects the games. Closing the game-connections window keeps active connections.
Both sides need 0.7.0. Games must support entering a server address directly; automatic LAN discovery is not included.