Sushi Day · published
Hello everyone!
It has been a while since my last proper update, but Sushi Day has been changing a lot behind the scenes.
I've been working on a much larger update that expands the game far beyond its original version. New gameplay systems, new characters, new activities, visual improvements and many fixes are currently being worked on.
Most importantly, the world of Sushi Day is becoming much more alive.
Sushi Day is no longer being designed as a world populated only by animal characters.
The new direction is a cozy world where humans and animals live together, each with their own personalities and stories.
New customers and characters are being added to make the restaurant feel less like a simple order-serving game and more like a small place you gradually become familiar with.
You may start recognizing familiar faces, meeting unusual visitors and learning more about the people — and animals — living around your restaurant.
Fishing is one of the new activities being added to Sushi Day.
Instead of getting everything directly from a shop, you'll be able to leave the restaurant, go fishing and bring back ingredients that can be used during your workday.
The goal is to make the world outside the restaurant an important part of the experience rather than simply a background.
And fishing won't be the only activity.
More small interactive activities and minigames are being developed to break up the restaurant routine and make each day feel a little different.
I've also been expanding the preparation side of the game.
Preparing ingredients is becoming more interactive, with activities such as cutting fish, preparing eggs and handling different ingredients before they are served.
Rather than simply clicking through menus, I want preparing food to feel like a small part of actually running the restaurant.
The restaurant progression is also receiving major changes.
The market, ingredient supplies and daily economy are being expanded, while systems such as emergency supplies give you more options when something goes wrong during a busy day.
The long-term goal is to make every day contribute toward growing your little sushi restaurant.
You'll have to think about what you buy, what you prepare and how you spend the money you earn.
The restaurant tablet has been heavily redesigned.
It is becoming the central place for several management systems, including supplies, settings and other restaurant-related features.
The interface has also received a large visual overhaul so that it feels like an actual object belonging inside the world of Sushi Day rather than a traditional game menu.
Several new characters are being introduced alongside changes to the existing customer system.
Customers are being adjusted to feel more distinct, with different appearances, personalities and interactions.
The restaurant should gradually feel like a place with regular visitors rather than an endless stream of random orders.
There are also improvements being made to customer reactions, orders, waiting times and serving.
A lot of work has gone into the visual identity of Sushi Day.
The restaurant environment, furniture, ingredients, UI elements and various objects are being redrawn or adjusted so that everything belongs to the same cozy visual style.
I'm also continuing to build the atmosphere around the small Japanese-inspired streets and spaces surrounding the restaurant.
The goal is simple:
I want Sushi Day to feel like a small world you enjoy spending time in, not just a restaurant interface.
Alongside the new content, many existing systems are being cleaned up.
This includes improvements and fixes for:
Drag-and-drop interactions
Placing ingredients onto plates
Sushi and sauce combinations
Egg preparation and serving
Customer orders
Inventory and ingredient quantities
Restaurant UI
Save/load behavior
Day progression
Various visual and animation issues
Some bugs reported by players have already helped me find problems I might otherwise have missed, so thank you to everyone who has taken the time to report them.
Localization support is also being expanded.
Sushi Day was originally focused mainly on English and Turkish, but I'm preparing the game to support more languages as development continues.
There is still work to do here, especially as more dialogue and content are added, but making Sushi Day accessible to more players is an important part of the update.
There are still several things I haven't shown yet.
I'm taking the opportunity to improve parts of the game that were too simple in the original version and to build a stronger foundation for future updates.
Sushi Day started as a small sushi restaurant game, but I want it to become something warmer:
a cozy little world filled with food, familiar customers, small routines, strange visitors and relaxing moments.
Thank you so much to everyone who has played Sushi Day, shared feedback or reported a bug.
It genuinely helps shape the game.
I'll share more from the update soon. 🍣ːluvː
Sushi Day Developer.