Starblazer · published
Remember that annoying crash that you had to deal with when we launched the game? Hopefully not, as I have worked as fast as possible to get to the bottom of it.
In an effort to give the player lots of custom paint options and high quality models, I was loading too many high resolution textures to the memory buffer. Whenever one of you would try to stream, it would overload and cause the game to crash. Of course, I never had this issue because I use a real gaming rig that has 64 Gb of RAM. Just kidding! Of course, this needed to be fixed.
That said, in this build I implement an dynamic texture loading system that pulls textures from asset bundles saved on the hard drive. I also mask some of the loading asynchronously during game play. This way, you get minimal load times and no more crashes! All without sacrificing high resolution textures.
There are a couple small fixes too. I disabled friendly fire. Why you were shooting your own ships, I will never know... but apparently that was an issue too. Anyways, fixed!