Oculus, Windows Mixed Reality, and Vive Update

Starblazer · published


We are pleased to announce the release of Starblazer to all of our Oculus, Windows Mixed Reality, and various Vive users. In this newest update, all of the headsets are supported through SteamVR. Even for the Vive, the experience is greatly improved by allowing players to grab and manipulate ships realistically. You can check it out either in Fleetbuilder as you create your fleet or even the Start Screen if you can catch a ship flying by.


We have been getting the request for Oculus and WMR support for a long time now, so thanks for the patience on this. No port or feature is easy when the game is being built by a single developer / coder. But regardless, we bumped this up the priority list after meeting all of the great Oculus and WMR fans at various game conventions. Thanks for the support and encouragement!

Additionally, we've taken some of the feedback from our users on Discord and implemented the popular laser selection system from many other VR games. It is now easier to tell which ships are being highlighted and selected, allowing for quicker and more intuitive gameplay. Some menu items can even be selected from a distance.


This is a great example of the types of features we want to work hand-in-hand on with our community, so please join the Discord and give us some feedback so that we can polish it and make it even better.
https://discord.gg/jDKWnmX

Finally, as always we continue to polish and refine the game wherever we can. Here are some of the minor bug fixes and tweaks that we've tackled in the past couple of weeks as well.

Bug fixes:
- Fleetbuilder uploads are now being saved again properly (broken accidentally in last patch).
- Ship highlights would get stuck in Fleetbuilder right after a Menu UI interaction. Now the interaction is less sticky and behaves naturally.
- Boundary walls were askew in Incomplex, allowing players to accidentally teleport out of the map.

Tweaks:
- The fleet starting positions were lowered in Blossom to be more easily accessible to the player.
- The quit button now only had to be held for 1 sec instead of 3 to activate Quit menu.
- Inkers will bounce off of more objects when thrown (but who would do that to the poor squid?)

P.S. Did anyone find that awesome Easter Egg on the Start Screen from the last patch? Have fun ;)