In probably the most anticipated release that Starblazer has had, Multiplayer is officially live and active. It's complete with Matchmaking as well as a Custom Games mode that makes it possible to play with your friends. Please encourage someone you know to check out the game during one of our many sales and play a round with you!

In this update, we also included support for Liv - mixed reality game recording. Now you can stream yourself real-time playing Starblazer, whether you're smashing ships, chatting with Orbit, or crushing the competition in Multiplayer.
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Tweaks:
\- If someone bails on a Multiplayer game, the person left in the game is awarded a victory. Boo!! No rage quitting!
- The AI will navigate around pillars and obstacles a little more smoothly.
- Enemy fleet boundaries now appear red during selection period to differentiate the two teams.
- Fleet selection buttons do not show up over the enemy's fleet bounds and area.
- We added back the fireworks at the end of a victory. Sorry that you all missed those! They're back now.
- You can now deselect the Builder from your Cosmic Controller, just like the other ships.
- There is UI during a game screen to quit mid-match on Arcade mode.
- In Arcade Mode, the ships will always be blue (allies) and red (enemies).
- Ships automatically fire back at an attacker if provoked.
- The Bruiser's buckshot radius is increased so that it can attack ships directly in the middle of it.
- The blast radius of the Fighter was also enlarged to catch the splitters that were slipping in between the cannons.
- The Start Menu will appear further away from the user's face so it's less obtrusive.
Bug Fixes:
\- If all of the assets were not properly loaded in Arcade Mode, then the user is not able to exit a game.
- In some cases, a mysterious third fleet is accidentally spawned in a matchmaking game. As cool as it sounds (Pirates, future DLC?), this was not good for gameplay.
- In multiplayer, the names of the two competitive players were not syncing across the network on the Scoreboard.
- There was a chance that the players could spawn on top of each other in Multiplayer. Now the spawn loading is more methodical and this can't happen.
- Outside users can no longer accidentally join a game that has already ended.
- Canceling a search for a multiplayer game was leaving it open. Now the player fully leaves the newly created room.
- Arcade UI will now adapt to any monitor size.
- Player was unable to quit to Start screen after changing from Arcade Mode to Full Mode.
- The ship building pedestal was out of range of the collision box in Fleetbuilder and blowing up people's ships. Boom.
- Fighter hologram was showing up backwards in fleet selection.
- The keyboard UI was layered behind the rest of the menu elements in Lobby.
- There was some shenanigans where selecting two different menu items in a row will break the loading process. Only one can be selected and loaded now.
- Spamming the load button could kill the loading process.
- Builders weren't showing up for the main player in Arcade Mode.
- Capturing the Flagship while an enemy seeker is active was causing a system crash.
- The sun boundary on Icarus was too unrealistically large.
- The Bruisers could not attack and destroy a Builder if approaching from the bottom diagonal angle.
- Left hand was missing a laser pointer on the Start menu.
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