Starblazer · published
This week we bring you a brand new game mode called Infinity! Infinity will challenge you to survive against endless waves of enemies. Good luck fighting the onslaught of ships! Challenge your friends and see who can survive the longest.
Additional Tweaks:
• Spectres are now forced to briefly appear every 10 seconds, allowing a 5 second window where they're vulnerable, even without a Seeker spotting them. This balances the game out and removes the possibility of a player now being able to ever find a Spectre (if both their Seekers and Builders were destroyed)
• Ships will now stop behind a ship if they're blocked, rather than clunkily push their way through.
• The player's screen is flooded in a red overlay when they've lost the game to clearly notify them that the game is over.
• Cannons now fire in reverse order on the Bruiser, starting with the inside cannons to tackle the immediate threat.
• Increased the damage of the front two cannons on the Bruiser.
• Orbit can flip herself right-side up if turned upside down.
• AI will no longer change its mind on a target if it has already been assigned.
• AI Builders will constantly build ships up to a cap determined by the difficulty level for Hard and above.
• Spectre cannot hide another Spectre, another game-breaking possibility.
• Ally ships can now longer dock in front of another ship (because it blocks their path).
• Docking points spaced out a little further for spacing.
• Modified the building tactics for the AI in each difficulty level:
○ Easy Mode builds only Fighters.
○ Medium Mode builds both Fighters and Bruisers.
○ Hard Mode builds all types of ships, including Medics, Spectres, Seekers, and Snipers.
• Enemy AI is a little bit more responsive in Easy and Medium game modes.
Bug Fixes:
• Orbit will now turn and face players again.
• Removed the 6-7 second gap between the launch music and standard background map music.