update 1.02

foreverloops LONGPLAY · published

Finally, our patch 1.02 is available:
https://youtu.be/-jQhMTW9WCQ

features

  • set drive speeds directly
    • with a new bpm-based interface
    • the old relative approach can still be used via key shortcuts, and still
      applies for scratch gears

  • more gear sizes / bigger stacks

    • up to 11 gears per stack
    • gears are now bigger per default
    • improved snapping

  • more segmentation settings

    • up to 64th
    • also, any value can now be set (via modifier key, default LEFT-SHIFT)
    • improved snapping

  • improved alter segmentation command

    • improved snapping

  • improved sample browser

    • faster
    • filters
    • play / stop buttons
    • search bar
    • fold-out directories

  • improved implicit gear synchronization

    • move / attach / detach / stack / unstack
    • play / pause
    • gear deadlocks
    • gear scratching

convenience

  • bpm based gear speeds
  • gears that are created on top of a stack now assume the next possible size
  • show the actual relative gear size when a gear is resized
  • automatically import save scene folders
  • more zoom steps
  • selecting samples from gear events is now possible
  • visually indicate scratch gear activeness
  • explicit drive synchronization to global clock
  • better gear / event information
  • use LRU speed when creating drives
  • tag unavailable samples (load old scene where used samples are no longer available)
  • modifier and group modifier key for various actions

fixes

  • made our file system implementation based on utf8
  • frame-rate no longer drops dramatically when a sample is hovered
  • a display bug concerning sample volumes no longer occurs
  • specific format errors no longer occur with log entries
  • ensure proper gear distances on gear creation
  • avoid audio clicks in normal-speed scratch gears
  • a rare graph bug that could damage the topology no longer occurs
  • fix anti aliasing
  • fix synchronization after scratching interaction
  • fix create gear highlight targets
  • fix resize gear issue
  • fix rotation synchronization after scratching
  • fix gear graph-related crashes
  • fix issue where scratch gears would still play when stopped or deleted
  • fix context menu placement after zooming / panning
  • fix panning / moveTree interaction ambiguities
  • fix intro not being shown due to timing issues
  • fix rare crash when loading scenes due to timing issues
  • fix gear highlighting in conjunction with stack-creation
  • fix issues when changing to language with a different character set


other changes

  • less demanding performance profiles
  • alternate sampler visualization
  • avoid audio clippings via floating point precision, if possible
  • capture audio as .flac files
  • improve overall simulation precision
  • remove scratch gear configuration options
  • remove default drive speed configuration option