Patch 0.5.6 Is Live

Sova Playtest · published

Hey folks! Patch 0.5.6 is live!

First, we want to thank you for participating in the Sova playtest and sharing your thoughts about the game. You’ve been wonderful so far and your feedback truly helps us improve the game.

As always, hit us with your thoughts either using the in-game feedback tool (F8), the online survey, or, if you wanna chat with us directly, hop into our Discord.

We prioritized solving some of the nastier bugs you helped us uncover in this patch. Expect another update next week, where we’ll tackle less urgent (but still important) visual and audio glitches, and balancing.

Changelog

Fixes

  • Fixed an issue which locked players into Silkman’s dialogue after hearing his proposal.

  • Fixed an issue preventing players from leaving Redeye’s arena after progressing with his quest.

  • Fixed an issue with Silkman’s proposal dialogue firing prematurely.

  • Fixed Hali’s missing dialogue in the late stages of her quest.

  • Fixed Dash input buffering while recharging during an attack.

    • Dev note: This issue caused inconsistent behaviors when Dash-attacking or trying to escape mid-attack.

  • Fixed a player state issue when using Ward.

  • Fixed Vessel and Wretched AI issues on spawn.

  • Fixed an issue causing Pause Menu buttons to disappear.

  • Fixed a SteamAPI exception on initialization.

  • Refactored Rewards UI to prevent various issues with Skill selection and animations.

  • Disabled unwanted input on Pause and Main menus.

Balancing

  • Increased Dash Tokens starting value to 2 and increased default Dash recharge speed.

    • Dev note: We’ve seen consistent feedback that the Dash recharge speed is overly punishing and it’s disincentivizing aggressive play. Sova is fast and mobile, and this change should reflect that.

Cheers!

The Entropic Island team